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Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introduced OpenG
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Size: 106574 |
Author: 张立强 |
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Description: 为了实现图像处理的需要,实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。
编译源代码时,必须把opengl32.lib glu32.lib链到工程中。
可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。
本代码在Windows2000下编译通过。-image processing in order to achieve the necessary two-dimensional realization of the three-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introd
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Size: 105860 |
Author: 周立 |
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Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introduced OpenG
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Size: 106496 |
Author: 张立强 |
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Description: 为了实现图像处理的需要,实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。
编译源代码时,必须把opengl32.lib glu32.lib链到工程中。
可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。
本代码在Windows2000下编译通过。-image processing in order to achieve the necessary two-dimensional realization of the three-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introd
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Size: 105472 |
Author: 周立 |
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Description: 用Direct3D实现X文件载入,显示飞机模型-X files using Direct3D to achieve load, display airplane model
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Size: 96256 |
Author: aimar |
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Description: 利用DirectX读取x文件,创建3D模型-The use of DirectX read x files, create a 3D model
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Size: 233472 |
Author: Summer |
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Description: UltimaX ——完全由DX8编译的引擎,程序包括 - 2D声音,3D声音,SoundFX,透明对象( .x files),流动的水,环境,对象贴图(Dark Mapping, light mapping, gloss mapping, detail mapping,)等等。-UltimaX- compiled entirely by DX8 engine, the program, including- 2D Sound, 3D Sound, SoundFX, transparent objects (. X files), flowing water, the environment, the object map (Dark Mapping, light mapping, gloss mapping, detail mapping ,) and so on.
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Size: 953344 |
Author: 张皓 |
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Description: 交互式的matlab plot绘图工具,绘制二维三维图形.-QPLOT interactive ploting program
Qplot opens a standadr MATLAB figure with three options added to the menu bar: Qfile, Qoptions and Qgraph. Under Qfile you can read data files (text or Excel). Under Qoptions you can set the options of the graph: what columns are the X, the Y and the Z, axis labels, etc. Under Qgraph are the graph types that can be plotted under three categories: 2D, 3D and Stats. By default graphs are typically made with the X or X-Y columns. Any number of subplots can be opened within the figure.
The full list of graphs is:
2D: XY Scatter, XY Line, XY Line with error bar, Horizontal Bar
(grouped), Horizontal Bar (stacked), Vertical Bar (grouped), Vertical Bar (stacked), Vertical Bar with error bars, Histogram, stem, Stairs, Rose, Polar, Compass, Pie
3D: Scatter 3D, Stem 3D, Bar 3D, Waterfall, Ribbon, Grid, surface, Lighted Surface, Contour
Stats: Histogram (yes is repeated), Histogram 3D, Correlation X-Y, Correlation All, QQplot, Normplot.
Correl
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Size: 152576 |
Author: frankcy |
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Description: 为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。-I need to image processing, image to realize the three-dimensional display, two-dimensional wrote this code, then hope and the interested readers. The image of a file, the second is BMP image is from the clipboard. This code in MFC OpenGL library function call to realize the three-dimensional display, two-dimensional image width, height and pixel luminance respectively, the three-dimensional space x, y, z coordinate. Program mainly initialization, drawing, resources and release, these functions in operation, CPP files OGL_MFCView. OpenGL library in this document initialization of the OnCreate, InitScene and DrawScene function, main initialization OpenGL environment variables, the operation of the 3d object, etc, due to the light qualitative introduced OpenGL library initialization document in many, I am not here to say, interested readers can consult the relevant documents. In DrawScene function calls GLDraw3DBMP global function complete drawing parts.
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Size: 106496 |
Author: tom |
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Description: x模型文件,用于D3D编程使用,都是常用的3D模型-x files
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Size: 212992 |
Author: 小牛灯 |
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Description: 可以直接汇出X档使用,利用3D MAX来制作好的模组可以直接汇出X档使用-X files can be exported directly used to make good use of 3D MAX modules can be directly used to export X Files
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Size: 38912 |
Author: kic530 |
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Description: 一个GPS课程的全部代码,含有数据!很实用-MATLAB GPS SCRIPTS-- Charles Meertens and Doug Miller, U. Utah 3Jan95
These scripts were developed for/during a class in GPS and Active Tectonics
Department of Geology and Geophysics, U. Utah, Spring, 1994
EXAMPLE RINEX Files (the only ones guaranteed to work this release)
CUR10911.94N
CUR10911.94O
PAR10910.94N
PAR10910.94O
Main Program scripts:
gpshora.m -- function to calculate Modified Julian Day, Homework#1
HW2.m -- Homework#2 read RINEX observation file and plot C/A code vrs. time
HW3_plt.m-- Homework#3 read RINEX navigation file, plot satellite positions
HW3_3dplt.m-- Same as HW3_plt.m, but 3d position plots
HW4.m-- Homework#4 calculate and plot station position as function of time
Functions called:
calc_nav.m-- calculate satellite position
calc_pos1.m-- calculate station position
constants.m-- GPS constants
coords.m-- convert x,y,z coordinates to lat, long, height
date2j.m-- calculate MDJ
eccenr.m-- calculate "E" anomally
read_nav.m-- Read RINEX Nav file
r
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Size: 816128 |
Author: 王楠 |
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Description: makestereofig is a standalone script for converting .fig files containing 3D Cartesian plots of z as a function of x and y to .jpg images of the same plot in anaglyphic (red-cyan) stereo. The compressed archive contains the top level script (makestereofig), an ancillary function (plotdisplay2), and a demo .fig file containing a plot of data and a fitting function. The algorithm is very simple and users are encouraged to tweak!
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Size: 22528 |
Author: Karthi |
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Description: 加载一个3D蒙皮动画模型(.X文件),对初学DirectX9.0的朋友很有帮助-Loading a 3 D animation skinned model (. X files) on beginners DirectX9.0 friends to have the help very much
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Size: 1203200 |
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Description: This m files and Gui files are for solve the problem about Find specific position in 3D space.
by using 3d circles you can axis in 3d spaces except one situation explaned as not selected axis x,y,z
if you want to know more about seek the position in 3D spaces than depress the zip file and operate m file named Robot_report1 and Robot_report1.fig
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Size: 26624 |
Author: Hyoungwoo |
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Description: 从.x格式文件中导入3D模型,我自己写了一个很简单的MeshX类,导入X文件很方便。-Import 3D models. X format and I wrote a very simple MeshX class, very convenient to import X files.
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Size: 1905664 |
Author: dpsying |
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Description: 在vb中引用.x文件并进行渲染,主要调用direct x中的3D函数-Referenced in vb. X files and render call direct x 3D function
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Size: 186368 |
Author: 曹文罡 |
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Description: 《DirectX 8 教程》及配套代码
第十章:载入模型
Introduction (序)
3D Modelling Software (立体建模软件)
Creating a .x file with MilkShape 3D (用MilkShape 3D创建.X文件)
Loading a .x file into your program (在程序中载入.x文件)
Scaling makes your object darker? (缩放使你的对象变暗了?)
Summary (摘要)
-Chapter 10 of the " DirectX 8 tutorials and supporting code: load the model the Introduction (sequence) 3D Modelling Software (three-dimensional modeling software) Creating a x file with MilkShape 3D (created with MilkShape 3D X-files) Loading a x file into your program (in the program to load x file) Scaling makes your object darker? (scaling your object darkened?) Summary (Summary)
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Size: 32768 |
Author: liuyan |
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Description: 实时3d地形的简单设计,通过.x文件和基本图像,运用vc6.0实现-Simple design, real-time 3d terrain through the x files and images, use vc6.0
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Size: 306176 |
Author: 吴伟 |
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Description: A.2 Open Image Files
This function looks for x-ray images (.tif) in directory ‘dname’ and creates a movie of
I(q) versus q and saves the corresponding 3D matrix. ‘TempA’ and ‘TempB’ are the
slope and y-intercept of the ramp temperature profile, respectively. Variables ‘timeA’ and
‘timeB’ are the slope and y-intercept of the time dependence on the frame number.
‘IC1A’ and ‘IC1B’ are the slope and y-intercept of the IC1 value (prior to sample)
dependence on the frame number. It load background matrices ‘B’ which should be
double-format and corrected for IC1 and any difference for acquisition time. This function calls radialintegrationBNL
A.4 Lorentz Correction
This function creates and saves the Lorentz-corrected intensity matrix calculated the
intensity matrix created in A.2. It also saves each frame as a separate ascii file for
crystallinity uation in Origin or other software. -A.2 Open Image Files
This function looks for x-ray images (.tif) in directory ‘dname’ and creates a movie of
I(q) versus q and saves the corresponding 3D matrix. ‘TempA’ and ‘TempB’ are the
slope and y-intercept of the ramp temperature profile, respectively. Variables ‘timeA’ and
‘timeB’ are the slope and y-intercept of the time dependence on the frame number.
‘IC1A’ and ‘IC1B’ are the slope and y-intercept of the IC1 value (prior to sample)
dependence on the frame number. It load background matrices ‘B’ which should be
double-format and corrected for IC1 and any difference for acquisition time. This function calls radialintegrationBNL
A.4 Lorentz Correction
This function creates and saves the Lorentz-corrected intensity matrix calculated the
intensity matrix created in A.2. It also saves each frame as a separate ascii file for
crystallinity uation in Origin or other software.
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Size: 2048 |
Author: lucy |
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