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Description: 利用opengl和3ds max 做的荷兰风车
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Size: 507686 |
Author: xiaozhang |
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Description: 这份文档详细的介绍了3ds文件的格式和用法
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Size: 75264 |
Author: liu1san2er@163.com |
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Description: opengl编程导入3ds max模型的实例
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Size: 512006 |
Author: 393531787@qq.com |
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Description: OpenGL中用3dsmax的类,就可以在OpenGL中直接使用3dsmax模型,而不用在OpenGL中极其复杂的建模了-3dsmax using the OpenGL category, we can use OpenGL directly 3dsmax model, and not in OpenGL extremely complex modeling of
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Size: 27648 |
Author: alex |
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Description: OpenGL是美国SGI公司最新推出的一套开放式的三维图形软件接口,适用于广泛的计算机环境,从个人计算机到工作站,OpenGL都能实现高性能的三维图形功能。OpenGL本身不仅提供对简单图元的操作和控制,还提供了许多函数用于复杂物体的建模。但是,我们通常喜欢使用AutoCAD和3DS及3Dmax等工具来建立模型,并且我们已经有了很多这样的模型,那么我们如何才能资源共享,避免重复劳动呢?利用CAD图形标准数据交换格式—DXF格式,我们就能很容易地实现资源共享,而不需要重复建模。 -SGI OpenGL is the company's new open-3D graphics software interface, applied to a wide range of computing environments, from the personal computer workstations, can achieve high-performance OpenGL 3D graphics capabilities. OpenGL itself not only provide simple graph yuan to the operation and control, but also provides many functions for complex object modeling. However, we usually prefer to use AutoCAD and 3DS max and tools to build models, and we have many such models, then how can we share resources and avoid duplication of work? CAD graphics standard data exchange format- DXF format, we can easily share resources, without the need to repeat modeling.
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Size: 59392 |
Author: 孙长叹 |
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Description: 在OpengGL中实现3ds max中的Pan, zoom in,
zoom out, arc rotate功能。-OpengGL in achieving the 3ds max Pan, zoom in, zoom out, rotate function arc.
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Size: 263168 |
Author: 熊有益 |
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Description: 可以在OPENGL中打开3ds max导出的.3ds文件的小程序-in OpenGL open 3ds max derived .3 ds small document procedures
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Size: 108544 |
Author: 孙文 |
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Description: 一个matlab程序可以调入和应用3D Max (.3ds)和Autocad (.dxf)文件。能够利用OpenGL作显示并进行简单的操纵(旋转,平易,重叠等)-a Matlab procedures can be transferred and applied 3D Max (.3 ds) and Autocad (. dxf) documents. To use OpenGL for show and simple manipulation (rotate kind, overlap, etc.)
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Size: 326656 |
Author: 锋 |
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Description: 提供3DMAX加载到OPENGL中的程序,有编译好的程序,直接运行旧可以了-3DMAX loaded to provide the procedures OpenGL, compiled procedures can be directly running the old
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Size: 532480 |
Author: 周小光 |
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Description:
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Size: 10152960 |
Author: bianca |
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Description: 这是一个opengl下的3ds文件loader。
导入的3ds object 可以用jpeg或者bmp文件作为贴图。
This program loads a 3ds-file with jpeg or bmp texture.
Make a model with texture in 3D Studio Max or similar and export
it as a 3ds-file. Remember to use the top view in 3D studio as
your front view.-This is a opengl under 3ds file loader. Import 3ds object can be used as a jpeg or bmp file mapping. This program loads a 3ds-file with jpeg or bmp texture.Make a model with texture in 3D Studio Max or similar and exportit as a 3ds-file. Remember to use the top view in 3D studio asyour front view.
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Size: 2982912 |
Author: charles |
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Description: 利用opengl和3ds max 做的荷兰风车
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Size: 505856 |
Author: xiaozhang |
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Description: 读取3DS的入门程序
可读取从Max导出的3DS模型并使用OpenGL渲染-Read 3DS entry program can be read from the Max export 3DS model and use the OpenGL rendering
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Size: 205824 |
Author: lesky |
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Description: milkshape的.ms3d文件和3ds max的文件之间的转换工具,另外还支持gmax-A utility for importing and exporting .ms3d files into 3ds Max and Gmax.
This is used in conjunction with GrumpyOldMan s meshconverter to get
models from .mesh files into 3ds Max (and Gmax) which preserves all the
mesh, bone, vertex weighting, etc. information and to export them out
again. Also supports animations in that ms3d files which have merged
animation files with them through the animmerge function of the Python
animation utilities are supported for both import and export.
This has been tested for regular units, mounts, and siege engines,
but is still intended as an alpha release.
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Size: 51200 |
Author: 许志腾 |
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Description: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统,应老师要求,完成的主要功能如下。
必做部分:
1. 采用3DS Max对三维场景进行了建模。场景中包含了建筑物、道路、天空等基本元素,实现了场景的纹理贴图功能。(见图1,2)
2. 实现了通过3DS Loader读取场景数据。
3. 使用了OpenGL和GLUT扩展库来实时绘制上述场景,画面生成速度达到36帧/秒。
4. 提供了友善的用户界面,并实现了多角度场景的交互漫游,可以以第一人称行走的方式漫游场景,也可以以鸟瞰的方式从空中察看。
选做部分:
1. 在场景中添加了三维地形,并且人物可以随高度起伏、沿地形漫游场景。
2. 采用了流体模拟技术模拟水面的波动,并且模拟了流体与刚体的交互,显示了一个在水面上浮动的木块。
3. 实现了烟雾气象条件的实时绘制,并绘制了天空盒上的云。
4. 实现了碰撞检测技术,实时检测摄像机(即人的视点)与物体的碰撞,避免了穿墙等不真实的景象发生。
5. 实现了简单的计算动画技术,模拟了F111战斗机的飞行。
6. 实现了Billboard绘制技术,采用Billboard技术绘制数目,提高了程序运行效率。
-The main content of courses designed to develop a real-time rendering system of procedures for large-scale three-dimensional scene, the teacher should be required to complete the main functions as follows.
Some will do:
1. Using 3DS Max to model three-dimensional scene. Scene includes buildings, roads, basic elements of the sky and realized the scene
Texture mapping feature. (See Figure 1,2)
2. Achieved through 3DS Loader reads the scene data. Specific methods, see below.
3. Using OpenGL and GLUT extension to real-time rendering the scene, generating speeds of up to 36 images/sec.
4. Provides a friendly user interface, and implements interactive multi-angle scene roaming, you can walk the way the first person roaming scenario
Bird s eye view of the way can also be from the air look.
Some choose to do:
1. In the three-dimensional terrain scenes added, and the figure can rise and fall with height, roaming along the terrain scene.
2. Using a fluid simulation technology to simula
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Size: 14389248 |
Author: 王晓宁 |
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Description: JPCT写的读取3Ds Max文件的一个案例。JPCT是Java的一个3D开发引擎,提供网络游戏和应用程序的3D编程。-PCT is a solution for browser based games and applications as well as for OpenGL accelerated ones. It offers a software (Java 1.1 compatible, will work even on the MS-VM) and a hardware renderer (Java 1.4 or higher required). It integrates nicely into Swing/AWT but may also render into a native OpenGL window.
jPCT has been developed with ease of use and small size in mind. The API s jar-file is only around 240KB in size.
jPCT can be used free of charge for private and commercial games and applications.
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Size: 1995776 |
Author: krime |
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Description: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分:
1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求
场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。
2、通过3DS Loader 读取场景数据。。
3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。
4、提供用户界面,并实现场景的交互漫游功能。
选做部分:
1、在场景中添加了三维地形。
2、实现雾这种气象条件的实时绘制。
3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。
4、阴影的绘制
5、在场景中添加了喷泉。
6、实现Billboard 绘制技术。
7、添加了美妙的背景音乐。
-The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running
Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional
2 to 3
Or more than function).
Will be part of:
1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements
Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene.
2, read the scene data by 3DS Loader. .
3, learn and use OpenGL or DirectX 3D real-time rendering the scene.
4, provide the user interface and interaction to achieve the scene roaming.
Optional parts:
1, in the three-dimensional terrain scenes added.
2, the fog that weather conditions to achieve real-time rendering.
3, the realization of computer animation technology, aircraft flying in the sky, circle in
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Size: 17280000 |
Author: |
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Description: opengl编程中导入3ds max文件的源码-how to insert 3ds file into the opengl
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Size: 2746368 |
Author: 孔子龙 |
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Description: opengl导入3ds max 文件的一个实例,比较简单-A file of how to insert the 3ds max file into opengl
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Size: 526336 |
Author: 孔子龙 |
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Description: 基于3DS+MAX和OpenGL实现飞行仿真的软件研发(Software development of flight simulation with 3DS+MAX and OpenGL)
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Size: 23121920 |
Author: seaboy11 |
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