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Description: 游戏采用全屏形式,你操纵的是一个小动物史莱姆,通过上,左,右键来控制它的跳起和左右行驶。木箱不断地从上方落下,你必须控制史莱姆把落下来的木箱顶破,否则木箱会落在地上,越积越多,直到满屏,表示你输了,游戏结束。同时在游戏中还会落下炸弹,你不能顶到它,否则会被炸死-game using full-screen format, you manipulation is a small animal sacrifice, on the left and right to control its waists and moving around. Wooden boxes continuously from the top down, and you must control the universe put down the wood to break or wooden box would fall on the ground, have piled up until the dual HDMI inputs and more, you lose, the end of the game. While the game will fall bombs, you can not top of it, or else they would be killed
Platform: |
Size: 17446353 |
Author: 张帆 |
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Description: 游戏采用全屏形式,你操纵的是一个小动物史莱姆,通过上,左,右键来控制它的跳起和左右行驶。木箱不断地从上方落下,你必须控制史莱姆把落下来的木箱顶破,否则木箱会落在地上,越积越多,直到满屏,表示你输了,游戏结束。同时在游戏中还会落下炸弹,你不能顶到它,否则会被炸死-game using full-screen format, you manipulation is a small animal sacrifice, on the left and right to control its waists and moving around. Wooden boxes continuously from the top down, and you must control the universe put down the wood to break or wooden box would fall on the ground, have piled up until the dual HDMI inputs and more, you lose, the end of the game. While the game will fall bombs, you can not top of it, or else they would be killed
Platform: |
Size: 17445888 |
Author: 张帆 |
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Description: 构造天空和地面,并能显示当前的位置和移动的速度,很适合3D游戏编程喔~-Construction sky and ground, and can display the current location and moving speed, it is suitable for 3D Game Programming喔~
Platform: |
Size: 87040 |
Author: 706920607 |
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Description: 硬件:
1. 车体
2. S3C2410A开发板
3. 红外测距传感器
4. 伺服器(舵机)
5. 直流电机
6. 电机驱动板
7. 电源
软件:
1. Linux2.6.14内核,包括:Nand Flash、USB、NET、PWM、ADC等驱动;Yaffs等文件系统。
2. VIVI
3. Busybox1.6
主要目标:
使车体能自主地在平地行驶,能躲避一定高度和大小的障碍物。
-Hardware: 1. Carbody 2. S3C2410A Development board 3. Infrared Ranging Sensor 4. Server (steering gear) 5. DC motor 6. Motor drive plate 7. The power of software: 1. Linux2.6.14 kernel, including: Nand Flash, USB, NET, PWM, ADC, such as driver Yaffs such as file system. 2. VIVI3. Busybox1.6 main objectives: to make physical autonomous vehicles moving in the ground and can avoid a certain height and size of obstructions.
Platform: |
Size: 27648 |
Author: 吴 |
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Description: VC7.0下写的一个演示射线碰撞的程序,主要是我用作讲课用的,内有天空盒,地面,主角,地面是一个模型,通过射线碰撞,让主角在高度起伏的地面上行走,wasd四个键控制人物移动.本代码用作教学用,注释详细,代码清晰-Under VC7.0 to write a demonstration of collision-ray procedures, mainly because I used for lectures, with the sky box, the ground, the protagonist, the ground is a model, through-ray collisions, so that the protagonist in the highly undulating ground walking, wasd keys to control the four characters moving. The code used for teaching purposes, the Notes detailed, clear code
Platform: |
Size: 3338240 |
Author: 张晓龙 |
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Description: 网络游戏开发中重要的内容,地面不断移动的三维效果,本代码实现的就时陆地地面三维效果图.-Important to the development of online game content, moving three-dimensional ground effect, the code of the land on the ground when the three-dimensional renderings.
Platform: |
Size: 1708032 |
Author: 邓飞燕 |
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Description: ODE是工业级的仿真刚体动力的函数库,如地面车辆等,内建碰撞检测。-A free, industrial quality library for simulating articulated rigid body dynamics- for example ground vehicles, legged creatures, and moving objects in VR environments. It s fast, flexible & robust. Built-in collision detection.
Platform: |
Size: 2370560 |
Author: 张玉刚 |
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Description: We present a real-time model-based vision approach for detecting and tracking vehicles from a moving platform. It
was developed in the context of the CMU Navlab project and is intended to provide the Navlabs with situational
awareness in mixed trac. Tracking is done by combining a simple image processing technique with a 3D extended
Kalman lter and a measurement equation that projects from the 3D model to image space. No ground plane
assumption is made. The resulting system runs at frame rate or higher, and produces excellent estimates of road
curvature, distance to and relative speed of a tracked vehicle. We have complemented the tracker with a novel
machine learning based algorithm for car detection, the CANSS algorithm, which serves to initialize tracking
Platform: |
Size: 387072 |
Author: zhangjianrong |
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Description: moving ball in back ground-moving ball in back ground..
Platform: |
Size: 5120 |
Author: Caints |
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Description: 借助小波变换在时频分析上的优点,提取地面运动目标的回波信号特征在目标识别中加以运用-With wavelet transform in time-frequency analysis of the advantages of extracting ground moving target echo signal characteristics to be used in target recognition
Platform: |
Size: 165888 |
Author: |
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Description: 一种有效的直接数据域地面动目标检测方法An effective direct data domain method for ground moving target detection-An effective direct data domain method for ground moving target detection
Platform: |
Size: 99328 |
Author: sofa102 |
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Description: Keystone Transform in ground moving target detection,it s very useful new comer-Keystone Transform in ground moving target detection
Platform: |
Size: 150528 |
Author: 张飞 |
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Description: 关于地面运动目标跟踪的界面设计,包括识别定位跟踪等模块-Ground moving target tracking interface design, including identification and location tracking module..
Platform: |
Size: 9553920 |
Author: huangjie |
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Description: 利用样本协方差矩阵特征值分解实现双通道SAR动目标检测.pdf-Dual Channels SAR Ground Moving Target Detection with
Eigen-decomposition of the Sample Covariance Matrix
Platform: |
Size: 329728 |
Author: xiaowang |
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Description: 机载斜视合成孔径雷达SAR,关于地面运动目标的检测的研究论文,硕士研究论文-Squint airborne synthetic aperture radar SAR ground moving target detection research papers, master research papers
Platform: |
Size: 1461248 |
Author: 李衡 |
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Description: 机载SAR合成孔径雷达的地面运动目标的检测关键技术研究,包含硕士研究论文一篇-Research on key technologies to detect ground moving target airborne synthetic aperture radar SAR, including a master' s research paper
Platform: |
Size: 2617344 |
Author: 李衡 |
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Description: 主要是测试角色的不规则地面行走的的一个小的示例!as3的源码!-Walking is primarily to test the role of irregular ground in a small sample! AS3 source code!
Platform: |
Size: 180224 |
Author: liangzi82 |
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Description: Details are given of the missiles hit the ground moving targets and stationary targets matlab program, has a strong reference value
Platform: |
Size: 4096 |
Author: 王海峰 |
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Description: We describe techniques for improving ground moving target indication (GMTI) performance in multi-channel synthetic aperture radar (SAR) systems. Our approach employs a combination of moving reference processing (MRP) to compensate for defocus of moving target SAR responses and space-time adaptive processing (STAP) to mitigate the effects of strong clutter interference. Using simulated moving target and clutter returns, we demonstrate focusing of the target return using MRP, and discuss the effect of MRP on the clutter response. We also describe formation of adaptive degrees of freedom (DOFs) for STAP filtering of MRP processed data. For the simulated moving target in clutter example, we demonstrate improvement in the signal to interference plus noise (SINR) loss compared to more standard algorithm configurations.
Platform: |
Size: 574464 |
Author: asgary
|
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Description: This paper generalizes the well-known displacedphase-center antenna (DPCA) method for efficient ground moving target indication (GMTI) with a two-channel synthetic aperture radar (SAR) to any multichannel SAR/GMTI radars independent
of the number of receive channels. This processing method called extended DPCA (EDPCA) is derived in this paper and is applied to data acquired with the Canadian RADARSAT-2 satellite. The expected GMTI performance of RADARSAT-2 after
EDPCA processing is compared to results achieved with measured RADARSAT-2 data recorded during several trials in order to validate the developed theory.
Platform: |
Size: 2000896 |
Author: asgary
|
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