Description: 演示如何使用OpenGL建立一个游戏中的三维世界。使用上下左右方向键在其中前进、后退、左移、右移,使用鼠标左转、右转、上看、下看。(注意:需要解压到c:\\windows\\desktop,否则贴图不能正常显示,你可以很简单的修正此bug)-demonstrate how to use the OpenGL establishment of a 3D game world. Using the up and down about the direction in which the key forward, backward, the left and death, the use of the mouse to turn left, turn right, perspective, we look at. (Note : the need to extract c : \\ windows \\ desktop, otherwise normal mapping, you can be a simple amendment to this bug) Platform: |
Size: 208602 |
Author:李建 |
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Description: This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners. Platform: |
Size: 15587 |
Author:bobovip |
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Description: 演示如何使用OpenGL建立一个游戏中的三维世界。使用上下左右方向键在其中前进、后退、左移、右移,使用鼠标左转、右转、上看、下看。(注意:需要解压到c:\windows\desktop,否则贴图不能正常显示,你可以很简单的修正此bug)-demonstrate how to use the OpenGL establishment of a 3D game world. Using the up and down about the direction in which the key forward, backward, the left and death, the use of the mouse to turn left, turn right, perspective, we look at. (Note : the need to extract c : \ windows \ desktop, otherwise normal mapping, you can be a simple amendment to this bug) Platform: |
Size: 207872 |
Author:李建 |
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Description: Normal mapping,输入纹理是一个normal map(法线图),normal map不同的颜色通道中记录了扰动的表面法向量。
用OpenGL实现-Normal mapping, input texture is a normal map (normal map), normal map a different color channels were recorded in surface disturbance vector. Realize with OpenGL Platform: |
Size: 2113536 |
Author:maolimin |
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Description: This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners. Platform: |
Size: 15360 |
Author:bobovip |
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Description: 凸凹纹理映射到典型例子 很好的仿真了细节纹理的三维效果,编译已经通过了-Bump texture mapping to a typical example of a good simulation of the detailed three-dimensional texture effect, the compiler has already passed Platform: |
Size: 322560 |
Author:司慧琳 |
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Description: OpenGL 程序指导红皮书,Color Plates
Glossary (not included in this version) -OpenGL Programming Guide
or The Red Book
About This Guide
Chapter 1: Introduction to OpenGL
Chapter 2: Drawing Geometric Objects
Chapter 3: Viewing
Chapter 4: Display Lists
Chapter 5: Color
Chapter 6: Lighting
Chapter 7: Blending, Antialiasing, and Fog
Chapter 8: Drawing Pixels, Bitmaps, Fonts, and Images
Chapter 9: Texture Mapping
Chapter 10: The Framebuffer
Chapter 11: Evaluators and NURBS
Chapter 12: Selection and Feedback
Chapter 13: Now That You Know
Appendix A: Order of Operations
Appendix B: OpenGL State Variables
Appendix C: The OpenGL Utility Library
Appendix D: The OpenGL Extension to the X Window System
Appendix E: The OpenGL Programming Guide Auxiliary Library
Appendix F: Calculating Normal Vectors
Appendix G: Homogeneous Coordinates and Transformation Matrices
Appendix H: Programming Tips
Appendix I: OpenGL Invariance
Appendix J: Color Plates
Glossary (not included in this version)
Platform: |
Size: 6776832 |
Author:yangfu |
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Description: 利用VP也OPENGL混合编程开发BumMapper功能-This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners. Platform: |
Size: 571392 |
Author:dawinluo |
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