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Search - OPENGL Normal mapping - List
[
OpenGL program
]
3D_world
DL : 0
演示如何使用OpenGL建立一个游戏中的三维世界。使用上下左右方向键在其中前进、后退、左移、右移,使用鼠标左转、右转、上看、下看。(注意:需要解压到c:\\windows\\desktop,否则贴图不能正常显示,你可以很简单的修正此bug)-demonstrate how to use the OpenGL establishment of a 3D game world. Using the up and down about the direction in which the key forward, backward, the left and death, the use of the mouse to turn left, turn right, perspective, we look at. (Note : the need to extract c : \\ windows \\ desktop, otherwise normal mapping, you can be a simple amendment to this bug)
Update
: 2008-10-13
Size
: 203.71kb
Publisher
:
李建
[
OpenGL program
]
Normalmapping
DL : 2
Normal mapping,输入纹理是一个normal map(法线图),normal map不同的颜色通道中记录了扰动的表面法向量。 用OpenGL实现
Update
: 2008-10-13
Size
: 1.01mb
Publisher
:
maolimin
[
Other resource
]
vp_bump_map
DL : 0
This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners.
Update
: 2008-10-13
Size
: 15.22kb
Publisher
:
bobovip
[
OpenGL program
]
3D_world
DL : 0
演示如何使用OpenGL建立一个游戏中的三维世界。使用上下左右方向键在其中前进、后退、左移、右移,使用鼠标左转、右转、上看、下看。(注意:需要解压到c:\windows\desktop,否则贴图不能正常显示,你可以很简单的修正此bug)-demonstrate how to use the OpenGL establishment of a 3D game world. Using the up and down about the direction in which the key forward, backward, the left and death, the use of the mouse to turn left, turn right, perspective, we look at. (Note : the need to extract c : \ windows \ desktop, otherwise normal mapping, you can be a simple amendment to this bug)
Update
: 2025-02-19
Size
: 203kb
Publisher
:
李建
[
OpenGL program
]
Normalmapping
DL : 0
Normal mapping,输入纹理是一个normal map(法线图),normal map不同的颜色通道中记录了扰动的表面法向量。 用OpenGL实现-Normal mapping, input texture is a normal map (normal map), normal map a different color channels were recorded in surface disturbance vector. Realize with OpenGL
Update
: 2025-02-19
Size
: 2.02mb
Publisher
:
maolimin
[
3D Graphic
]
vp_bump_map
DL : 0
This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners.
Update
: 2025-02-19
Size
: 15kb
Publisher
:
bobovip
[
OpenGL program
]
NormalMap
DL : 0
凸凹纹理映射到典型例子 很好的仿真了细节纹理的三维效果,编译已经通过了-Bump texture mapping to a typical example of a good simulation of the detailed three-dimensional texture effect, the compiler has already passed
Update
: 2025-02-19
Size
: 315kb
Publisher
:
司慧琳
[
OpenGL program
]
REDBOOK
DL : 0
OpenGL 程序指导红皮书,Color Plates Glossary (not included in this version) -OpenGL Programming Guide or The Red Book About This Guide Chapter 1: Introduction to OpenGL Chapter 2: Drawing Geometric Objects Chapter 3: Viewing Chapter 4: Display Lists Chapter 5: Color Chapter 6: Lighting Chapter 7: Blending, Antialiasing, and Fog Chapter 8: Drawing Pixels, Bitmaps, Fonts, and Images Chapter 9: Texture Mapping Chapter 10: The Framebuffer Chapter 11: Evaluators and NURBS Chapter 12: Selection and Feedback Chapter 13: Now That You Know Appendix A: Order of Operations Appendix B: OpenGL State Variables Appendix C: The OpenGL Utility Library Appendix D: The OpenGL Extension to the X Window System Appendix E: The OpenGL Programming Guide Auxiliary Library Appendix F: Calculating Normal Vectors Appendix G: Homogeneous Coordinates and Transformation Matrices Appendix H: Programming Tips Appendix I: OpenGL Invariance Appendix J: Color Plates Glossary (not included in this version)
Update
: 2025-02-19
Size
: 6.46mb
Publisher
:
yangfu
[
OpenGL program
]
vp_bump_map
DL : 0
利用VP也OPENGL混合编程开发BumMapper功能-This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners.
Update
: 2025-02-19
Size
: 558kb
Publisher
:
dawinluo
[
OpenGL program
]
Normal_mapping
DL : 0
利用opengl 4进行法线贴图,实现凹凸效果-Normal mapping using opengl 4
Update
: 2025-02-19
Size
: 12kb
Publisher
:
jinde
[
OpenGL program
]
normal-mapping
DL : 0
法线贴图(normal mapping)基本实现-implement in Opengl
Update
: 2025-02-19
Size
: 423kb
Publisher
:
xunzhihao
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