Description: opengl中摄像机的模拟编程,可以为3d角色动画提供一定的参考素材。-opengl simulation programming, for 3d character animation provide some reference material. Platform: |
Size: 54770 |
Author:孙勋还 |
Hits:
Description: 一个简单的小程序,教你用OpenGL实现简单的动画。运行后点击菜单“文件-run”就可以看到动画效果了。-A very simple small program which in order to teach you how to use OpenGL to make simple animation. Run the program then click on the manue "file-run" then you can see the animation Platform: |
Size: 47104 |
Author:陈浩 |
Hits:
Description: opengl中摄像机的模拟编程,可以为3d角色动画提供一定的参考素材。-opengl simulation programming, for 3d character animation provide some reference material. Platform: |
Size: 54272 |
Author:孙勋还 |
Hits:
Description: Irrlicht引擎是一个用C++书写的高性能实时的3D引擎,可以应用于C++程序或者.NET语言中。通过使用Direct3D(Windows平台),OpenGL 1.2或它自己的软件着色程序,可以实现该引擎的完全跨平台。尽管是开源的,该Irrlicht库提供了可以在商业级的3D引擎上具有的艺术特性,例如动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。-Irrlicht engine is written in C++, a high-performance real-time 3D engine, can be applied to C++ program or. NET language. Through the use of Direct3D (Windows platform), OpenGL 1.2 shader or its own software program, you can realize the full cross-platform engine. Despite being open source, the Irrlicht library offers available in commercial-grade 3D engine that has the art features such as dynamic shadows, particle systems, character animation, indoor and outdoor technology, and collision detection.
Platform: |
Size: 3595264 |
Author:leavegee |
Hits:
Description: Irrlicht是一个3D游戏引擎。它具有高效,实时等特点,是个完全跨平台的引擎,使用D3D、OpenGL和它的自己的渲染程序。支持动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。目前最新版本是1.7.1。-Irrlicht is a 3D game engine. It has high-performance, real-time characteristics, it is a totally cross-platform engine, using D3D, OpenGL and its own rendering program. Support dynamic shadows, particle systems, character animation, indoor and outdoor technology, and collision detection. The latest version is 1.7.1. Platform: |
Size: 19542016 |
Author:iFire |
Hits:
Description: 在visual stdio 2010 中开发的使用opengl图形库的三维动画程序,程序读取ASF/AMC 文件并进行解读,实现实时的数据驱动的角色动画。程序会根据AMC文件生成播放列表,产生连续播放,两个不同动作文件之间会有光滑过渡。有关ASF/AMC的格式介绍,请查阅相关资料。角色有蒙皮,你可以根据自己需要选择自己的蒙皮,但需要自己提供Obj格式的三维模型,为了使骨骼驱动皮肤,你还需要提供皮肤与骨骼绑定的权重数据,我提供了maya插件可以将你的模型和骨骼的权重数据在maya中导出,注意maya中的骨骼必须和asf文件定义的一致(名称与数量相同)。我没有提供指令使程序读取模型数据和权重值,需要在原代码中修改。
这个程序是个多线程的程序。我开了一个线程用来交互,用户可以在命令行中输入指令与程序进行交互。具体指令都列在了readme文件中。在read asf 文件的功能上程序有bug,欢迎大家更改。
-Using opengl graphics library, 3D animation program developed in visual stdio 2010, the program reads the ASF/AMC file and interpret real-time data-driven character animation. Program to create playlists based on the AMC file, resulting in continuous playback files between two different actions will have a smooth transition. Related to the ASF/AMC format of introduction, please refer to the relevant information. Role of the skin, according to their need to select their skin, but need to provide three-dimensional model of the Obj format, in order to make the bone-driven skin, you also need to provide the skin and bone the weight data binding, I provide a maya plug-in you can export your model and bone weights data in maya attention to maya in the bone and asf files must be defined consistent with (name and quantity of the same). I did not provide instructions so that the program reads the model data and the weight value, you need to modify the original code.
This program is a multi-t Platform: |
Size: 21132288 |
Author:高进 |
Hits:
Description: 在visual stdio 2010 中开发的使用opengl图形库的三维动画程序,程序读取ASF/AMC 文件并使人物运动-Visual stdio 2010 the use opengl graphics library developed three-dimensional animation program, the program reads the ASF/AMC files and character movement Platform: |
Size: 30768128 |
Author:lulu |
Hits:
Description: 一个基于OpenGL的在VC++6.0环境下开发的人物骨骼运动控制,可以控制人物的手脚的旋转,移动等各种运动,能很好的实现人机交互,具有参考价值。-Skeletal motion control, an OpenGL-based character development in VC++6.0 environment can control the character' s hands and feet, rotate, move, and other sports, can be a good human-computer interaction, with the reference value. Platform: |
Size: 2796544 |
Author:liuyongcheng |
Hits: