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Description: 外国牛人发布的论文 大型海面模拟,lod ,gpu编程
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Size: 4460829 |
Author: lwjvive |
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Description: 《GPU PROGRAMMING GUID》(GPU编程指南)英文版,关于GPU方面的电子书籍-"GPU PROGRAMMING GUID" (GPU Programming Guide) in English, GPU on the e-books
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Size: 10809344 |
Author: lb |
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Description: 使用VC+directx实现的在GPU下的海水的模拟,效果逼真,显示清晰。通过编译。请下载试用-Use VC+ Directx achieved in the GPU under water simulation, the effect of realistic, show clear. Through the compiler. Please download the trial
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Size: 1470464 |
Author: 神和龙 |
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Description: 著名的GPU Gems中的自然效果模拟-水效果的演示程序及全部实现源代码-GPU Gems famous natural effect of simulation- the effect of water and all the demo program source code to achieve
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Size: 4899840 |
Author: YUYU |
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Description: GPU精粹里的水效果渲染,用到shader,效果很逼真-GPU Pristine water effects rendering, use shader, the effect is very realistic
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Size: 6551552 |
Author: rJie |
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Description: 一个超级豪华的用GPU编程对水面效果的诠释,完美的酣畅淋漓,是深入学习GPU编程必看的程序。-A super-luxurious GPU programming with the interpretation of the effect of the water, dripping earned perfect, is a must-see-depth study of GPU programming procedures.
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Size: 366592 |
Author: retoal |
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Description: 一个GPU模拟水面效果的程序,效果比较逼真。-this is a GPU programming, it simulate the water surface, the effect is wonderful.
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Size: 1490944 |
Author: smith |
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Description: 利用directx编程实现的水面模拟,GPU编程实现。-water surface GPU progarmming
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Size: 458752 |
Author: smith |
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Description: Win32 SDK C++ OpenGL GPU 水波模拟-Win32 SDK C++ OpenGL GPU Water Wave Simulation
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Size: 1916928 |
Author: weiguian |
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Description: 基于GPU的水波模拟,使用VC++开发,实现水波的动态流动-based on GPU of water waves simulation,the project was developed by VC++,the water fluid dynamic was complished
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Size: 2776064 |
Author: xuyong |
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Description: GPU GEMS 水模拟的代码 DirectX 3D 实现 用到了 着色器-GPU GEMS water simulation code uses DirectX 3D shaders to achieve
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Size: 1471488 |
Author: 张 |
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Description: In this paper, we present a new method to model the hydraulic erosion phenomenon which runs at interactive rates on today’s computers. The method is based on the velocity fi eld of the running water, which is created with an effi cient
shallow-water fl uid model. The velocity fi eld is used to cal culate the erosion and deposition process, and the sediment transportation process. The method has been carefully de signed to be implemented totally on GPU, and thus takes
full advantage of the parallelism of current graphics hardware. Results from experiments demonstrate that the proposed method is effective and effi cient. It can create realistic erosion effects by rainfall and river fl ows, and produce fast simulation results for terrains with large sizes.
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Size: 646144 |
Author: kanly88 |
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Description: Water simulation technique which is also used in Titanic, Waterworld films. Algorithm can be implemented on GPU vai DirectX 11 computa shader todays graphics cards provides.
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Size: 2088960 |
Author: burak |
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Description: GPUSPH is an implementation of Smoothed Particle Hydrodynamics for free surface flows (Monaghan, 1994, 2005) on a Nvidia graphics card. In this application, the fluid can be water or a more viscous substance like lava (see also GPU-LAVA).
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Size: 133120 |
Author: 孙华文 |
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Description: 自然景观的模拟仿真的噪声函数的算法,GPU渲染,例如:流体中的火焰,水,烟雾等。-Algorithm simulation of the natural landscape of the noise function, GPU rendering, for example: fluid flame, water, smoke, etc..
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Size: 225280 |
Author: 刘 |
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Description: 一些关于GPU编程的资料,主要是水面模拟,包含Gerstner波-Some information about surface simulations and rendering, including Gerstner waves
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Size: 2668544 |
Author: 解文昭 |
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