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[OpenGL programlibwave.tar

Description: libwave is a library for reading Wavefront .obj object files and rendering them with IrisGL or OpenGL. It supports basic geometry (faces and lines), and materials and texture maps, as far as is possible with GL (i.e. no bump maps, reflection, or refraction).
Platform: | Size: 30720 | Author: edon | Hits:

[DirextXLittleVR_Chp04

Description: 一个D3D的场景漫游程序,使用DX9自带的TEXTURE实例拓展而来,结构简单,适合初学者上手用。包含自己写的OBJ模型文件读取类,以及自制的简易摄像机类。-A D3D scene roaming procedures, examples of the use of DX9 native TEXTURE expand from simple structure, suitable for beginners get started with. Contains its own writing OBJ model file reading classes, as well as home-made simple camera class.
Platform: | Size: 502784 | Author: | Hits:

[OpenGL programfire3ds

Description: 读取obj文件,并实现多个贴图和火焰动画效果-Obj file to read and to achieve more texture and flame animation
Platform: | Size: 561152 | Author: Lyt | Hits:

[Graph DrawingReadObj

Description: 请使用这个glut库(这个支持鼠标滚轮),而且这个导入很粗糙,只支持纹理图是bmp格式的,而且对obj还有一定要求 所以HandleObj就是为了预先处理obj的,使用很简单,直接将3dmax制作的obj(必须用三角形导出,呵呵,所以说很粗糙了)拖到它上面即可 纹理图必须和obj,mtl放在一个文件夹下(这么做,纯粹为了使用相对路径,移植性好)-Please use this glut Library (this supports the mouse wheel), and the import is very rough, only the texture map is BMP format, but also for obj and some requirements So HandleObj is in order to deal with the obj, the use of a very simple, directly to the 3DMAX production of obj (must be used to export, ha ha, so it is very rough) drag it to the top Texture map must be with obj, MTL is placed in a folder (so, pure in order to use the relative path, good portability)
Platform: | Size: 21372928 | Author: 尹俊 | Hits:

[OpenGL program3DS-Texture-Loader

Description: Code to load a 3D Studio #DS OBJ file with a texture and rotate in on the screen.
Platform: | Size: 6690816 | Author: err | Hits:

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