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Description: OpenGL 4DOF Voxel landscape engine
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Size: 433534 |
Author: 李洪斌 |
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Description: OpenGL 4DOF Voxel landscape engine
Platform: |
Size: 433152 |
Author: 李洪斌 |
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Description: 运用LOD算法实现的地形模拟,OpenGL实现-The use of terrain LOD algorithm simulation, OpenGL achieve
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Size: 3013632 |
Author: ycloang |
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Description: 实现一个由openGL提供的基本体素构成的CSG树。要求设计有意义的物体,包括交、并、差运算。
-Realize a basic openGL voxel consisting of CSG tree. To design meaningful objects, including pay and poor computing.
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Size: 11264 |
Author: 彤彦 |
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Description: 一个渲染动态水面的程序,利用顶点着色器和像素着色器实现了真实波浪起伏效果,逐像素freshel效果。
应用opengl和cg语言实现!
渲染源码: main.cpp ,CRenderer.hpp ,CRenderer.cpp
顶点着色器:vpWaterDM.cg
像素着色器:fpWaterDM.cg-A dynamic surface rendering of the procedures, the use of vertex shaders and pixel shader to achieve a real choppy effect, the effect of voxel freshel. Application opengl and cg language! Rendering source: main.cpp, CRenderer.hpp, CRenderer.cpp vertex shaders: vpWaterDM.cg pixel shader: fpWaterDM.cg
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Size: 3514368 |
Author: 小子 |
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Description: 使用OpenGL实现的GPU光线跟踪,采用Voxel算法实现-OpenGL implementation using GPU ray tracing, using Voxel algorithm
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Size: 2608128 |
Author: william |
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Description: 利用Glut库,编写一个OpenGL程序,实现以下功能:
l 仿照课本2.4.3的例子,绘制若干OpenGL基本体素(三角形、三角形带、四边形、四边形带)构成的球体,
l 可以控制改变球的数量和球的体积,来改变基本体素的数量以及顶点的数量。
l 可以通过改变glPolygonMode,切换是否填充所绘制的基本体素。
l 利用函数glutGet(GLUT_ELAPSED_TIME)(returns the time in milliseconds since glutInit or the first invocation of the function)统计绘制时间-By Glut library, write a OpenGL program, the following functions: l follow textbook examples of 2.4.3, a number of OpenGL to draw the basic body hormone (triangle, triangle strips, quadrilateral, quadrilateral zone) constitutes the sphere, l can control the change in the number of balls and the volume of the ball to change the basic number of voxels and the number of vertices. l can change glPolygonMode, is populated by switching the basic voxel rendering. l using the function glutGet (GLUT_ELAPSED_TIME) (returns the time in milliseconds since glutInit or the first invocation of the function) Statistics drawing time
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Size: 1024 |
Author: 易寒 |
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Description: 绘制若干OpenGL基本体素(三角形、三角形带、四边形、四边形带)构成的球体,注意球体绘制与球体划分的区别。
可以控制改变球的数量和球的体积,来改变基本体素的数量以及顶点的数量。
可以通过改变glPolygonMode,切换是否填充所绘制的基本体素。
利用函数glutGet(GLUT_ELAPSED_TIME)(returns the time in milliseconds since glutInit or the first invocation of the function)统计绘制时间
-Basic OpenGL rendering voxel number (triangle, triangle strips, quadrilateral, quadrilateral zone) constitutes the sphere, drawing attention to the sphere and the sphere by the difference. The number can control the ball and the ball change the volume, to change the basic number of voxels and the number of vertices. You can change the glPolygonMode, is populated by switching the basic voxel rendering. Using function glutGet (GLUT_ELAPSED_TIME) (returns the time in milliseconds since glutInit or the first invocation of the function) Statistics drawing time
Platform: |
Size: 3072 |
Author: hongyi |
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Description: 用openGL及C++实现的多种三维体素的绘制-With openGL and C++ implementation of a variety of three-dimensional voxel rendering
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Size: 30840832 |
Author: 李晨华 |
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Description: 山东大学图形学实验绘制若干OpenGL基本体素(三角形、三角形带、四边形、四边形带)构成的球体,-Shandong University OpenGL graphics experiment draw several basic voxel (triangle, triangle strip, quads, quad band) sphere composed,
Platform: |
Size: 366592 |
Author: 筱晓 |
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Description: 基于OpenGL的推箱子游戏,简单的Obj模型导入,基本材质纹理显示,场景漫游,碰撞检测,光照模型,基本体素,基本几何变换...(Based on the OpenGL box game, simple Obj model import, the basic material texture display, scene roaming, collision detection, illumination model, basic voxel, the basic geometry transform...)
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Size: 8178688 |
Author: Jerry_U
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