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Description: OpenGL三维图形程序设计
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Description: 用OPENGL做的3维的几何零件图形。大家-do with the OpenGL 3-dimensional geometric graphics parts. We look at
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Size: 453324 |
Author: aaaaaaa |
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Description: 在VC下实现OPENGL动画.-in VC under OpenGL animation.
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Size: 8651 |
Author: 姜峰 |
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Description: 旋转木马
能绕着中心旋转
可以拖动木马
可以选中 可以改变旋转速度
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Size: 485778 |
Author: 杨超 |
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Description: 用openGL编程,一种非常简单的画简单曲线的方法
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Size: 10367 |
Author: 肖中凯 |
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Description: opengl编程指南第五版的代码\OpenGL-1.0.zip
红宝书-opengl programming guide to the fifth edition of the code OpenGL-1.0.zip Little Red Book
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Size: 263168 |
Author: 玉姗 |
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Description: This also contains the necessary informatiom
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Size: 516096 |
Author: sadiq |
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Description: La libreria de opengl 1.0
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Size: 3072 |
Author: danielsan2099 |
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Description: OpenGL极速入门宝典的的电子资料,对于学习OpenGL的人很有用-OpenGL Amazing Collection of the electronic data entry, useful for people learning to use OpenGL
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Size: 17408 |
Author: 刘文 |
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Description: When you start to program in OpenGL, you might need a decent Integrated Development Environ-
ment (IDE). Being free, open-source and platform independent, Eclipse (http://www.eclipse.
org/) is an excellent choice. Although officially a Java Development Environment, Eclipse can
work with C, C++, COBOL, Python, Perl, PHP, and other programming languages by means
of an extensible plug-in system. This section will offer a step-by-step guide on how to configure
Eclipse for C++ and OpenGL on Windows and Ubuntu (Linux). At the time of writing the version
of Eclipse is 3.5.1 (Galileo), and I used Windows 7 Ultimate x64 and Linux Mint 8 32bit (based on
Ubuntu 9.10). Getting everything to work on Ubuntu is easier and less time consuming, so if you
wanted to try Linux at some point, now might be the right time.
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Size: 151552 |
Author: akram |
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Description: 这是我从一个由pascal语言opengl1.0编写的坦克射击游戏移植而来。
先移植为C++。尔后由于工作需要,又将其移植为纯C语言opengl2.0 的代码。代码通用与WIN32项目和中间件 以及机顶盒中。上传的这个工程是WIN32上调试用的。
由于部分特殊要求,游戏中的所有资源文件在本版本中全部都被转化为头文件包含形式,不再有对文件的操作,详情看到代码即可了解。
-----注意----
代码是VC6.0环境下编译运行,但由于转变为.h的资源文件过大,VC6.0下会出现链接溢出错误(compiler is out of heap space),需要在配置工程选项中添加 /Zm *** 标签,具体用法可自行网上搜索。
另一种方法是使用VS2010打开, 经过转换后可以直接编译运行,我已经试验过。
------游戏pascal源码和 c++语言opengl1.0的移植版本可在本人上传的其他源码中找到。-This is the tanks shooting game transplanted from me from a pascal language opengl1.0 prepared. First transplant C++. Later, due to the need of work, in turn migrated to pure C language opengl2.0 code. Project of the code universal and WIN32 and middleware as well as set-top boxes. Upload of this project is the WIN32 upregulation trial. As part of the special requirements of all the resources in the file in the game in this version all into the header file that contains the form, no longer have to file operation details, see the code you can understand.----- Note---- code VC6.0 environment compiler running into h resource file is too large, VC6.0 will link overflow error (compiler is out of the heap space) Add/Zm*** tag need to configure the project options, specific usage can be its own online search. Another method is to use VS2010 open, and converted directly compile and run, I have tried.------ Transplant version of the game pascal the source and c++ language opengl1.0 of other sou
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Author: 赵洋 |
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Description: OpenGL编程与实例,讲解了怎样用OpenGL编程-OpenGL program and instance
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Size: 6672384 |
Author: emily |
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Description: 这是我由pascal语言opengl1.0编写的坦克射击游戏移植而来,C++。 与原本passcal游戏逻辑上没有太大变化,主要是变量类型的转变和在opengl使用上的变化。
VC6.0编译即可。
游戏pascal源码和 纯C语言opengl 2.0的一直版本可在本人上传的源码中找到。-This is by pascal language opengl1.0 prepared tank shooter transplanted from C++. Logic with original passcal game did not change much, the main changes in the types of variables and changes in opengl using. VC6.0 compiler can. Opengl 2.0 games pascal source and pure C language has been the version I upload the source.
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Author: 赵洋 |
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Description: open GL
的学习资料-Open gl
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Author: 小还 |
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Description: 仿照CS 1.5 用opengl1.0 制作的一个简易引擎。在不同机子上渲染速度可能有所差异, 可以自行调整。 是学习openGL的一个好例子。
如果喜欢,可以扩展地图,添加一些新的道具武器等。-Modeled of CS 1.5 opengl1.0 made a simple engine. On a different machine rendering speeds may vary, and can be adjusted. Is a good example of learning openGL. If you like it, can be extended to the map, add some new props weapons.
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Size: 6309888 |
Author: 赵洋 |
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Description: 在VS2008平台上使用c#调用Opengl在同一个窗口画三角形和矩形-on the platform of vs2008,using C# and opengl to draw a triangle and a square in one visible window
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Size: 1024 |
Author: hyang |
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Description: GLEW是一个跨平台的C++扩展库,基于OpenGL图形接口。使用OpenGL的朋友都知道,window目前只支持OpenGL1.1的涵数,但 OpenGL现在都发展到2.0以上了,要使用这些OpenGL的高级特性,就必须下载最新的扩展,另外,不同的显卡公司,也会发布一些只有自家显卡才支 持的扩展函数,你要想用这数涵数,不得不去寻找最新的glext.h,有了GLEW扩展库,你就再也不用为找不到函数的接口而烦恼,因为GLEW能自动识 别你的平台所支持的全部OpenGL高级扩展涵数。也就是说,只要包含一个glew.h头文件,你就能使用gl,glu,glext,wgl,glx的全 部函数。GLEW支持目前流行的各种操作系统(including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris)。
这是最新版本 1.90-The GLEW extensive library is a cross-platform C++ based on the OpenGL graphics interface. Know friends using OpenGL window is currently only to support OpenGL1.1 culvert number, but OpenGL development to more than 2.0, you must download the latest extension to use these advanced features of OpenGL, different graphics company, will publish only their own graphics only support extension functions, in order to use the number of Han had to go looking for the latest glext.h With GLEW extension library, you no longer have to find the function interface The worry because GLEW your platform supports all OpenGL can automatically identify the number of senior extension Han. That is, as long as contains a glew.h header file, you can use all the functions gl, glu, glext, wgl, glx. GLEW support the current popular variety of operating systems (including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris). This is the latest version 1.90
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Size: 1393664 |
Author: yangan |
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Description: La libreria de opengl 1.0
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Size: 3072 |
Author: TheNB |
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Description: 实现立方体的绘制 鼠标控制其旋转移动 给每个面设置不同颜色 自己可以贴纹理(opengl,Draw a cube,Set different colors for each surface)
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Size: 530432 |
Author: 万象啊啊啊· |
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Description: OpenGL编程下的各种3D图形小程序,适合学习opengl的初学者(OpenGL 3D graphics programming under a variety of small procedures, suitable for beginners to learn opengl)
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Size: 9544704 |
Author: cloudlong |
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