Description: penMesh is a generic and efficient data structure for representing and manipulating polygonal meshes. OpenMesh is developed at the Computer Graphics Group, RWTH Aachen , as part of the OpenSGPlus project, is funded by the German Ministry for Research and Education ( BMBF), and will serve as geometry kernel upon which the so-called high level primitives (e.g. subdivision surfaces or progressive meshes) of OpenSGPlus are built.
It was designed with the following goals in mind :
Flexibility : provide a basis for many different algorithms without the need for adaptation.
Efficiency : maximize time efficiency while keeping memory usage as low as possible.
Ease of use : wrap complex internal structure in an easy-to-use interface. -penMesh is a generic and efficient data str ucture for representing and manipulating poly gonal meshes. OpenMesh is developed at the Comp uter Graphics Group, Technology, Aachen, as part of the OpenSGPlus project, is funded by the German Ministry for Research an d Education (BMBF). and will serve as geometry kernel upon which the so-called high level primitives (e.g. subdivi sion surfaces or progressive meshes) of OpenSG Plus are built. It was designed with the followi Vi goals in mind : Flexibility : provide a basis for many different algorithms w ithout the need for adaptation. Efficiency : maximize time efficiency while keeping memory usage as low as possible. Ease of use : wrap complex internal structure in an easy-to - use interface. Platform: |
Size: 4933806 |
Author:lan1301 |
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Description: In this report
we provide an overview of several closely related methods developed during the last few yers, to smooth, denoise,
edit, compress, transmit, and animate very large polygonal models.-In this report we provide an overview of sev eral closely related methods developed during the last few yers, to smooth, denoise, edit, compress, transmit, and animate very large polygonal models. Platform: |
Size: 348206 |
Author:金金 |
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Description: penMesh is a generic and efficient data structure for representing and manipulating polygonal meshes. OpenMesh is developed at the Computer Graphics Group, RWTH Aachen , as part of the OpenSGPlus project, is funded by the German Ministry for Research and Education ( BMBF), and will serve as geometry kernel upon which the so-called high level primitives (e.g. subdivision surfaces or progressive meshes) of OpenSGPlus are built.
It was designed with the following goals in mind :
Flexibility : provide a basis for many different algorithms without the need for adaptation.
Efficiency : maximize time efficiency while keeping memory usage as low as possible.
Ease of use : wrap complex internal structure in an easy-to-use interface. -penMesh is a generic and efficient data str ucture for representing and manipulating poly gonal meshes. OpenMesh is developed at the Comp uter Graphics Group, Technology, Aachen, as part of the OpenSGPlus project, is funded by the German Ministry for Research an d Education (BMBF). and will serve as geometry kernel upon which the so-called high level primitives (e.g. subdivi sion surfaces or progressive meshes) of OpenSG Plus are built. It was designed with the followi Vi goals in mind : Flexibility : provide a basis for many different algorithms w ithout the need for adaptation. Efficiency : maximize time efficiency while keeping memory usage as low as possible. Ease of use : wrap complex internal structure in an easy-to- use interface. Platform: |
Size: 4933632 |
Author:lan1301 |
Hits:
Description: In this report
we provide an overview of several closely related methods developed during the last few yers, to smooth, denoise,
edit, compress, transmit, and animate very large polygonal models.-In this report we provide an overview of sev eral closely related methods developed during the last few yers, to smooth, denoise, edit, compress, transmit, and animate very large polygonal models. Platform: |
Size: 348160 |
Author:金金 |
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Description: In the last decade the processing of polygonal meshes has
emerged as an active and very productive research area. This
can basically be attributed to two developments:
Modern geometry acquisition devices, like laser scanners
and MRT, easily produce raw polygonal meshes of
ever growing complexity
Downstream applications like analysis tools (medical
imaging), computer aided manufacturing, or numerical
simulations all require high quality polygonal meshes
as input.
The need to bridge the gap between raw triangle soup data
and high-quality polygon meshes has driven the research on
ecient data structures and algorithms that directly operate
on polygonal meshes rather than on a (most often not
feasible) intermediate CAD representation. Platform: |
Size: 2929664 |
Author:Bligha |
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Description: OpenMesh库,用于模型网格处理.OpenMesh is a generic and efficient data structure for representing and manipulating polygonal meshes.-OpenMesh library, for mesh processing.OpenMesh is a generic and efficient data structure for representing and manipulating polygonal meshes. Platform: |
Size: 15249408 |
Author:cj |
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Description: This is the tutorial of Geometric modeling based on polygonal meshes in Eurographics 2008. There are good figures to explain many concepts.
Platform: |
Size: 43338752 |
Author:dave |
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Description: CQMesh是一个C + +生成任意多边形域的凸四边形网格程序。 CQMesh需要输入一个多边形三角域,然后转换成同一个三角域的凸四边形网格。-CQMesh is a C++ program for generating convex quadrilateral meshes of arbitrary polygonal domains. CQMesh takes as input a triangulation of a polygonal domain, and then converts this triangulation into a convex quadrangulation of the same domain.
Platform: |
Size: 159744 |
Author:yutian |
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Description: Conventional approaches to render a scene require geometric description such as polygonal meshes,
etc and appearance descriptions such as lights and material properties. To render high quality images
such descriptions, we require very accurate models and materials. Creating such accurate geo-
metric models of real scenes is a difficult and time consuming problem. Image Based Rendering (IBR)
holds a lot of promise for navigating through a real world scene without modeling it manually. Different
representations have been proposed for IBR in the literature. In this thesis, we explore the Depth Image
representation consisiting of depth maps and texture images a number of viewpoints as a rich and
viable representation for IBR.-Conventional approaches to render a scene require geometric description such as polygonal meshes,
etc and appearance descriptions such as lights and material properties. To render high quality images
such descriptions, we require very accurate models and materials. Creating such accurate geo-
metric models of real scenes is a difficult and time consuming problem. Image Based Rendering (IBR)
holds a lot of promise for navigating through a real world scene without modeling it manually. Different
representations have been proposed for IBR in the literature. In this thesis, we explore the Depth Image
representation consisiting of depth maps and texture images a number of viewpoints as a rich and
viable representation for IBR. Platform: |
Size: 1764352 |
Author:phonox |
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Description: 基于输入的三角形描述的多边形,生成四边形网格(a C++ program for generating convex quadrilateral meshes of arbitrary polygonal domains. CQMesh takes as input a triangulation of a polygonal domain, and then converts this triangulation into a convex quadrangulation of the same domain.) Platform: |
Size: 146432 |
Author:鼠宝宝 |
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