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Description: V3D-Viewer is a Dicom and \"Philips V3D 3DRA\" Medical Volume Viewer based on .Net and the VTK library. With marching cubes, 3d planes and (3D texture) volume rendering, including histogram transparency and intensity curve selection tool.
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Size: 559165 |
Author: mhp |
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Description: vvis a volume rendering program providing several display algorithms like the texture method, shear-warp, and raycasting.
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Size: 3229204 |
Author: mhp |
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Description: The VolumeTexture sample illustrates how to use the new volume textures in
Direct3D. Normally, a texture is thought of as a 2D image, which have a
width and a height and whose \"texels\" are addressed with two coordinate,
tu and tv. Volume textures are the 3D counterparts, with a width, height,
and depth, are are addressed with three coordinates, tu, tv, and tw.
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Size: 16324 |
Author: 姚俊光 |
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Description: 2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, cross-platform text, constant-rate rendering and image-based data.
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Size: 634358 |
Author: 约非 |
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Description: 2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, cross-platform text, constant-rate rendering and image-based data.
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Size: 633856 |
Author: 约非 |
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Description: V3D-Viewer is a Dicom and "Philips V3D 3DRA" Medical Volume Viewer based on .Net and the VTK library. With marching cubes, 3d planes and (3D texture) volume rendering, including histogram transparency and intensity curve selection tool.
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Size: 559104 |
Author: mhp |
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Description: vvis a volume rendering program providing several display algorithms like the texture method, shear-warp, and raycasting.
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Size: 3229696 |
Author: mhp |
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Description: 对于人的感官来说,有视觉、听觉、触觉和味觉等方面的感知。在视觉方面,可以感知位置、运动、颜色、纹理、形状、符号等;在听觉方面,可以感知位置、运动、音调、音量、旋律等;另外还有触觉(机械的、热的、电的、肌肉运动方面的)和嗅觉(气味、味道等)。除了视觉、触觉和嗅觉外,人们可以从听觉中获得许多信息,如我们日常收听的电台节目、欣赏的音乐、聆听的自然声响等。有许多与音频相关的应用,如音频数据库、广播、音频编辑、监控、在线音乐等-For human senses, there are visual, hearing, touch and taste perception and so on. In the visual, it can be perceived location, movement, color, texture, shape, symbols, etc. in the sense of hearing can sense the location, sports, pitch, volume, melody, etc. in addition to tactile (mechanical, heat, electricity, and aspects of muscle movement) and olfactory (smell, taste, etc.). In addition to visual, tactile and smell, the people can get from hearing a lot of information, such as listening to our daily radio programs, to appreciate the music, listen to natural sounds such as. There are many and audio-related applications such as audio data, radio, audio editing, monitoring, online music, etc.
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Size: 38912 |
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Description: The VolumeTexture sample illustrates how to use the new volume textures in
Direct3D. Normally, a texture is thought of as a 2D image, which have a
width and a height and whose "texels" are addressed with two coordinate,
tu and tv. Volume textures are the 3D counterparts, with a width, height,
and depth, are are addressed with three coordinates, tu, tv, and tw.
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Size: 16384 |
Author: Phoebuson Ryao |
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Description: 用硬件三维纹理映射的算法来绘制数据体。用的是VC6.0和opengl-Hardware texture mapping using three-dimensional mapping of the algorithm to data volume.
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Size: 23760896 |
Author: sophia |
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Description: 基于类别共生矩阵的纹理疵点检测方法 邹超 朱德森 肖力
摘要:根据有规则纹理的特点,提出了基于类别的共生矩阵来描述纹理特征,从而很好地将正常纹理与疵点区分开。分析了传统的灰度共生矩阵在计算纹理特征时计算量大,且分辨能力差的缺点.为了克服灰度共生矩
阵在计算量和分辨能力上的缺点,定义了类别共生矩阵.在类别共生矩阵的算法中,首先学习纹理的一些基本特征以确定类别共生矩阵的一些关键参数。如纹理的概率密度分布、纹理的主方向和周期,以及分类准则等重要参数,然后计算类别共生矩阵并提取白疵点增强、黑疵点增强和一致度等三个特征,最后采用异常点检测的方法即可很好地区分正常纹理和疵点.实验证明,该方法比已有的灰度共生矩阵计算量小,并具有更突出的分辨纹理和疵点的能力.-Class-Based Co-occurrence Matrix Texture defect detection method ZOU Chao Zhu Sen Xiao Li
Abstract: According to the rules-texture features is proposed based on categories of co-occurrence matrix to describe the texture features, which will be well distinguished from the normal texture with defects. Analysis of the traditional GLCM texture features in the calculation for calculating the volume, and the disadvantage of poor resolution. In order to overcome the symbiotic Gray Moment
Array in the calculation of capacity and the ability to distinguish the shortcomings of the definition of the categories of co-occurrence matrix. In the categories of co-occurrence matrix algorithm, first learn some basic features of the texture in order to determine the categories of some of the key parameters of co-occurrence matrix. Such as the texture of the probability density distribution of the main texture direction and cycles, as well as the classification criteria and other important parameters,
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Size: 3110912 |
Author: 李峰 |
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Description: 采用matlab模型,采用三维纹理绘制的方式,绘制三维模型-Matlab model by using three-dimensional texture drawing method, draw the three-dimensional model
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Size: 3072 |
Author: 杨芳 |
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Description: constructing "meshlab" 3D module using background and foreground image and camera parameter.
1.For the silhouette extracted from each view, construct the chessboard distance transform map using 4-neighbor distance for the extracted silhouette
2.Construct the octree-based visual hull of the object using volume intersection
3. Convert the octree-based volume representation to a triangular mesh surface representation using marching cubes
4. Use the multiple views to attach the object image texture to the 3D object mesh surface
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Size: 17451008 |
Author: ace |
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Description: Dynamic texture recognition using local binary patterns with an application to facial expressions-Dynamic texture recognition using local binary patterns with an application to facial expressions.pdf
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Size: 658432 |
Author: joe |
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Description: Local Binary Patterns, calculate histogram of LBP (local binary patterns) from an input image,VLBP (volume local binary patterns) -Introduction
============
This is a class to calculate histogram of LBP (local binary patterns) from an
input image, histograms of LBP-TOP (local binary patterns on three orthogonal planes)
from an image sequence, histogram of the rotation invariant VLBP (volume local
binary patterns) or uniform rotation invariant VLBP from an image sequence.
Reference
=========
1. Guoying Zhao, Matti Pietikä inen, "Dynamic Texture Recognition Using Local Binary Patterns
with an Application to Facial Expressions," IEEE Transactions on Pattern Analysis and Machine
Intelligence, vol. 29, no. 6, pp. 915-928, June 2007, doi:10.1109/TPAMI.2007.1110
2. Guoying Zhao, Matti Pietikainen, "Dynamic texture recognition using volume local binary
patterns," In: Dynamical Vision, WDW 2005/2006 Proceedings, Lecture Notes in Computer
Science 4358, 2006, 165-177.
Example
=======
Refer to `example directory for a simple demonstration.
Change
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* Some data structure are c
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Size: 1501184 |
Author: 朱 |
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Description: 运用帧差序列图像进行背景建模与更新,采用背景差分和LBP纹理分析法进行运动车辆的分割及阴影消除。提出车辆形状投影量的概念,将视频车辆二维形状信息降至一维,并设计二维输入模糊分类器,根据形状投影量和车高,车长比,完成车型的多种类精细识别。-Frame difference image sequence background modeling and updating, background subtraction and the LBP texture analysis method for the segmentation of moving vehicles and shadow elimination.Proposed the concept of the vehicle shape of the projected amount of video vehicle two-dimensional shape information reduced to a one-dimensional, and design of two-dimensional input fuzzy classifier, according to the shape of the projection volume and high car, car length, complete models of the many types of fine recognition.
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Size: 657408 |
Author: 周亚婷 |
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Description: VOL3D使用正交平面的2-D纹理体积渲染的3-D在OpenGL中的数据映射技术。使用“纹理”选项进行微调的纹理映射技术。此功能最适合用于快速的OpenGL硬件。-VOL3D uses the orthogonal plane 2-D texture mapping technique for volume rending 3-D data in OpenGL. Use the texture option to fine tune the texture mapping technique. This function is best used with fast OpenGL hardware.
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Size: 3072 |
Author: 张浩思 |
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Description: 详细介绍游戏编程的各个方面,让你对游戏编程的框架和主要技术有清晰的理解和掌握。-To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there s a guide that delivers! As a professor at the Spanish university that offered that country s first master s degree in video game creation, author Daniel Sanchez-Crespo recognizes that there s a core programming curriculum every game designer should be well versed in-and he s outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They re all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to t
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Size: 4679680 |
Author: turia |
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Description: 一个利用三维纹理实现的体绘制加速算法,绘制出金字塔形状的扫描图像,附带超声数据-A 3D texture volume rendering acceleration algorithm realization, draw the scanning image Pyramid shape, with ultrasound data
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Size: 69632 |
Author: q |
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Description: 利用三维纹理实现体绘制,并有动画呈现效果,逼真的显示三维数据-Realization of volume rendering using 3D texture, and animation rendering, 3D data fidelity
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Size: 68608 |
Author: q |
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