Description: Commonly used in computer graphics algorithms. Including ray, ball, straight, with the axis parallel bounding box intersection calculations commonly used, such as matrix operations.
To Search:
- [fractaltheory.Rar] - fractal theory, computer graphics part,
- [quadtreesubdivisionLODTerrain] - quadtree mesh algorithm Terrain classifi
- [hist] - graphical histogram equalization of smal
- [Ray_Example] - This is a type of ray collisions example
- [lesson32] - roam a classical algorithm can be seen s
- [tuxingxue] - Tongji University s computer graphics so
- [algorithm] - Geometric algorithms, a variety of vecto
- [Ta_Spring_src] - This is a package of Total Annihilation
- [poly] - Collection of classical computational ge
- [Algorithms] - Virtual reality on the analysis of colli
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