Description: roam a classical algorithm can be seen surrounded After opening the boxes, Mesh Subdivision reflects the pedigree of detail
- [qumianNihe] - Functions/Classes:
- [soar-1.10] - This is the three-dimensional terrain on
- [catmullClark] - catmullClark subdivision algorithm code
- [CameraWorldCollision] - VC-based collision detection cameras run
- [Opcode] - using visual C++ realization of a collis
- [lod] - Very good with the preparation of a java
- [ddvip_com_022629de15bdec] - Source 3d game, based on opengl, vc++, S
- [ScanZbuffer] - One scan line Zbuffer algorithm. Calcula
- [ccc] - c++ interview see books. Absolute classi
- [3DEditor] - vc++ and opengl import programming. max
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