Description: The source code for Thatcher Ulrich' s game engine tester. Is an experimental and non-experimental graphics-oriented games and the mixed set of code. Can make use of the engine Quadtree LOD algorithms. In large-scale 3D games, realistic rendering of large-scale outdoor terrain is outside the core of the rendering engine. And the realization of a large-scale terrain rendering system, the key is how to simplify terrain, abandoned rendering unnecessary action (such as not playing up to see the details of the triangle and unnecessary) to speed up the rendering speed. The code to support the 3D online games, there are client and server-side language to use C++, support for Linux, WIN32, can refer to demo program. WIN32 can compile under Visual Studio 2005/2003 project.
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File list (Check if you may need any files):
base
....\component_hackery.cpp
....\configvars.cpp
....\configvars.h
....\container.cpp
....\container.h
....\cschema.h
....\demo.cpp
....\demo.h
....\dlmalloc.c
....\dlmalloc.h
....\ear_clip_triangulate.h
....\ear_clip_triangulate_float.cpp
....\ear_clip_triangulate_impl.h
....\ear_clip_triangulate_sint16.cpp
....\file_util.cpp
....\file_util.h
....\grid_index.h
....\image.cpp
....\image.h
....\image_filters.cpp
....\jpeg.cpp
....\jpeg.h
....\logger.cpp
....\logger.h
....\Makefile
....\Makefile.in
....\membuf.cpp
....\membuf.h
....\ogl.cpp
....\ogl.h
....\png_helper.cpp
....\png_helper.h
....\postscript.cpp
....\postscript.h
....\smart_ptr.h
....\Stackwalker.cpp
....\Stackwalker.h
....\test_ogl.cpp
....\triangulate.h
....\triangulate_float.cpp
....\triangulate_impl.h
....\triangulate_sint32.cpp
....\tu_config.h
....\tu_file.cpp
....\tu_file.h
....\tu_file_SDL.cpp
....\tu_gc.h
....\tu_gc_singlethreaded_marksweep.cpp
....\tu_gc_singlethreaded_marksweep.h
....\tu_gc_singlethreaded_refcount.h
....\tu_gc_test.cpp
....\tu_gc_test_impl.h
....\tu_loadlib.cpp
....\tu_loadlib.h
....\tu_math.h
....\tu_memdebug.h
....\tu_opengl_includes.h
....\tu_queue.h
....\tu_random.cpp
....\tu_random.h
....\tu_swap.h
....\tu_timer.cpp
....\tu_timer.h
....\tu_types.cpp
....\tu_types.h
....\utf8.cpp
....\utf8.h
....\utility.cpp
....\utility.h
....\vert_types.h
....\zlib_adapter.cpp
....\zlib_adapter.h
bin
...\gameswf.exe
...\libgameswf.dll
...\libgameswf.lib
...\mydb.dll
...\mydb.lib
...\sysinfo.dll
...\sysinfo.lib
compatibility_include.h
config
gameswf
.......\extensions
.......\..........\lib3ds
.......\..........\......\gameswf_3ds_def.cpp
.......\..........\......\gameswf_3ds_def.h
.......\..........\......\gameswf_3ds_inst.cpp
.......\..........\......\gameswf_3ds_inst.h
.......\..........\......\teapot.3DS
.......\..........\......\test.fla
.......\..........\......\test.swf
.......\gameswf.h
.......\gameswf_abc.cpp
.......\gameswf_abc.h
.......\gameswf_action.cpp
.......\gameswf_action.h