Description: skin technology, and how to understand the concept of weighted worth. How bones and skeletal animation is not between the emergence of a fault
- [08.KeyFrameAni] - Lo animation example, let you learn more
- [bumpball] - Using the VC realization to the program
- [DirectSkin0] - facilitate the replacement of the skin,
- [HeigtMap] - envisaged machine with a rotating figure
- [drawT] - basic drawing program simple drawing pro
- [SimpleMutiAnimation] - D3D SDK accordance with the examples pro
- [skinning] - A little man who jumped up. Write with L
- [SkinMesh] - Skeleton animation demonstrates how this
- [MyGameDemo] - DirextX scenes with the development of t
- [05.Skinning] - Use D3D to read XML documents, create ch
File list (Check if you may need any files):