Description: opcode is a powerful, cross-platform physics engine, ogreopcode is for Ogre graphics engine package opcode physical library.
File list (Check if you may need any files):
bin
...\debug
...\release
docs
....\doxygen
....\.......\footer.html
....\.......\header.html
....\.......\OgreOpcode.Doxyfile
....\.......\style.css
....\Nebula_license.txt
....\OgreOpcode_LGPL.txt
....\README
....\TODO
include
.......\BP_Endpoint.h
.......\BP_Proxy.h
.......\BP_Scene.h
.......\GEN_List.h
.......\IOgreCollisionShape.h
.......\OgreBoxCollisionShape.h
.......\OgreBroadPhase.h
.......\OgreCapsule.h
.......\OgreCapsuleMeshCollisionShape.h
.......\OgreCollisionContext.h
.......\OgreCollisionManager.h
.......\OgreCollisionObject.h
.......\OgreCollisionReporter.h
.......\OgreCollisionTypes.h
.......\OgreEntityCollisionShape.h
.......\OgreMeshCollisionShape.h
.......\OgreNodes.h
.......\OgreOpcode.dox
.......\OgreOpcode.h
.......\OgreOpcodeCharacterController.h
.......\OgreOpcodeDebugObject.h
.......\OgreOpcodeExports.h
.......\OgreOpcodeLine.h
.......\OgreOpcodeMath.h
.......\OgreOpcodeRay.h
.......\OgreOpcodeTerrainData.h
.......\OgreOpcodeUtils.h
.......\OgreOrientedBox.h
.......\OgrePtrCollisionShape.h
.......\OgreSphereMeshCollisionShape.h
.......\OgreTerrainCollisionShape.h
.......\OgreTriangle.h
.......\Opcode
.......\......\Ice
.......\......\...\IceAABB.h
.......\......\...\IceAxes.h
.......\......\...\IceBoundingSphere.h
.......\......\...\IceContainer.h
.......\......\...\IceFPU.h
.......\......\...\IceHPoint.h
.......\......\...\IceIndexedTriangle.h
.......\......\...\IceLSS.h
.......\......\...\IceMatrix3x3.h
.......\......\...\IceMatrix4x4.h
.......\......\...\IceMemoryMacros.h
.......\......\...\IceOBB.h
.......\......\...\IcePairs.h
.......\......\...\IcePlane.h
.......\......\...\IcePoint.h
.......\......\...\IcePreprocessor.h
.......\......\...\IceRandom.h
.......\......\...\IceRay.h
.......\......\...\IceRevisitedRadix.h
.......\......\...\IceSegment.h
.......\......\...\IceTriangle.h
.......\......\...\IceTriList.h
.......\......\...\IceTypes.h
.......\......\...\IceUtils.h
.......\......\Opcode.h
.......\......\OPC_AABBCollider.h
.......\......\OPC_AABBTree.h
.......\......\OPC_BaseModel.h
.......\......\OPC_BoxBoxOverlap.h
.......\......\OPC_BoxPruning.h
.......\......\OPC_Collider.h
.......\......\OPC_Common.h
.......\......\OPC_HybridModel.h
.......\......\OPC_IceHook.h
.......\......\OPC_LSSAABBOverlap.h
.......\......\OPC_LSSCollider.h
.......\......\OPC_LSSTriOverlap.h
.......\......\OPC_MeshInterface.h
.......\......\OPC_Model.h
.......\......\OPC_OBBCollider.h
.......\......\OPC_OptimizedTree.h
.......\......\OPC_Picking.h
.......\......\OPC_PlanesAABBOverlap.h
.......\......\OPC_PlanesCollider.h
.......\......\OPC_PlanesTriOverlap.h
.......\......\OPC_RayAABBOverlap.h
.......\......\OPC_RayCollider.h
.......\......\OPC_RayTriOverlap.h
.......\......\OPC_Settings.h
.......\......\OPC_SphereAABBOverlap.h
.......\......\OPC_SphereCollider.h
.......\......\OPC_SphereTriOverlap.h