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[3D GraphicMaya2dts_skinned_mesh_tutorial

Description: 将模型和动画从Maya导入到Torque的教程 一共18个步骤,有详细的步骤介绍-The model and animation from Maya into Torque tutorial Steps: 1. Set up Maya’s workspace to work with Torque 2. Create you character model 3. Triangulate your model 4. Freeze transformations on all geometry 5. Delete model history 6. UV mapping the model 7. Create LOD meshes (optional) 8. Naming the model parts for LOD identification 9. Rigging and skinning your model 10.Adding special nodes 11.Adding collision meshes and LOS meshes 12.Embedding your model in the Torque hierarchy 13.Registering any LOD meshes 14.Modifying the hierarchy 15.Creating a bounding box 16.Animating the model 17.Creating a configuration file 18.Exporting the model
Platform: | Size: 596992 | Author: ying | Hits:

[Graph programWinRARZIP

Description: 基于GPU的LOD地形漫游系统 (自己做的)-Lod Terrain on GPU
Platform: | Size: 6204416 | Author: 李斌 | Hits:

[Software EngineeringTerrainRenderingatHighLevelsofDetail.pdf

Description: Terrain Rendering at High Levels of Detail 地形渲染基于LOD模式-Terrain Rendering at High Levels of Detail Terrain Rendering LOD model based on
Platform: | Size: 207872 | Author: 李斌 | Hits:

[OpenGL programcjmy

Description: osg场景漫游,是肖鹏等写的一个源代码,感觉很有意思。-osg TanvelMannipulator
Platform: | Size: 3344384 | Author: huadin | Hits:

[OpenGL programpagelod

Description: osg中pagelod实例使用,根据物体距视点的距离变化,来选择显示的的模型,在减少计算量方面有极大帮助。-pagelod
Platform: | Size: 3264512 | Author: huadin | Hits:

[3D GraphicTERRAIN

Description: quad tree 四叉树地形lod论文英文原版-quad tree lod
Platform: | Size: 2109440 | Author: wt | Hits:

[3D GraphicTerrian

Description: 水的模拟,地形LOD,容积光,OPENGL-Terrain LOD,Water Simulation,Volumetric Light,OpenGL
Platform: | Size: 15383552 | Author: pzr | Hits:

[Data structshet-short

Description: Meshes半边数据结构用于LOD算法;Meshes半边数据结构用于LOD算法-The Half-Edge Tree: A Compact Data Structure for Level-of-Detail Tetrahedral
Platform: | Size: 2339840 | Author: gisok | Hits:

[OpenGL programterrain

Description: 用OPGL实现的渲染地形一.2个地形生成算法 二.地形上的纹理 三.四叉树LOD渲染地形 四.相机剪裁地形 五.天空盒 六.简单海水 七.广告牌 八.光晕 九.地形场景物体与BVH 十.阴影体 十一.碰撞 十二.无限地形-Terrain rendering with OPGL achieve a .2 a terrain generation algorithm 2. Three terrain texture. Quadtree LOD terrain rendering four. Five cameras cut terrain. Sky Box 6. Simple water 7. Eight billboards. Halo 9. BVH 10 objects and terrain. Shadow body 11. Collision 12. Infinite terrain
Platform: | Size: 3115008 | Author: 小轩 | Hits:

[Game EngineROAM

Description: roam ROAM实时动态LOD地形渲染 核心代码部分 -roam
Platform: | Size: 2436096 | Author: 李君朗 | Hits:

[Special EffectsSimNature

Description: 一个出色的3D图像显示程序,可以直观的显示LOD的应用-An excellent 3D image display program, you can visually display the application of LOD
Platform: | Size: 2123776 | Author: 陈维崧 | Hits:

[DirextXLODTerrain

Description: 一个LOD 地形模型 实例- One example of LOD terrain model
Platform: | Size: 14232576 | Author: xinyu | Hits:

[OpenGL programQuadTreeLOD

Description: 利用层次细节模型LOD编写的地形显示程序,能够加载大容量地形图和DEM数据,并实现浏览功能-Prepared using level of detail LOD terrain model display program that can load large capacity topographic maps and DEM data, and to achieve browsing
Platform: | Size: 1361920 | Author: 嘎嘎的份额 | Hits:

[Game EngineLODManager

Description: 用四叉树实现了LOD地形的绘制,当然,是四叉树,如果有需要了解的话,或者是想要做场景管理开发的话,建议必备,呵呵!其他的就不多说啦!代码才是真功夫!祝下载者体验愉快吧!-Use quadtree realized LOD terrain rendering, of course, is quad-tree, and if there is a need to know about it, or want to make scene, necessary management development, hehe! Other did not say! Code is true effort! Wish downloaders experience enjoyable!
Platform: | Size: 763904 | Author: 王小波 | Hits:

[3D GraphicFocusOn3DTerrainProgramming

Description: focus on 3d Terrien Programing书的电子版,介绍3D地形第一些LOD算法-focus on 3d Terrien Programing electronic version of the book introduces a number of 3D terrain LOD algorithm first
Platform: | Size: 5402624 | Author: 武晨 | Hits:

[OpenGL programLODdemo

Description: 基于opengl的LOD地形载入例子,四叉树地形载入。-Based on the LOD terrain loading opengl example, quadtree terrain loaded.
Platform: | Size: 2777088 | Author: 许文俊 | Hits:

[OpenGL programLOD_mipmapping

Description: 虚拟视景仿真中的LOD及mipmapping技术.pdf-Virtual scene simulation technology LOD and mipmapping. Pdf
Platform: | Size: 129024 | Author: 小轩 | Hits:

[DirextXOptimizedMesh

Description: 层次细节网格模型(progress mesh)是一种特殊的网格模型,它的顶点数据以树状形式组织,可以随意增加或降低模型的复杂程度,从而比普通的网格模型具有更大的灵活性,层次细节网格模型对于层次细节场景的渲染非常理想。当模型距离观察者较远时可以降低模型的复杂程度,提高渲染速度。而当模型距离观察者较近时可以使用复杂的模型,从而提高视觉效果。Direct3D用ID3DXPMesh来表示层次细节网格模型对象,而不是ID3DXMesh。 -LOD mesh (progress mesh) is a special mesh, the vertex data is organized in a tree, you can add or reduce the complexity of the model to the grid model than the average greater flexibility sex, level of detail mesh level of detail for rendering the scene is very satisfactory. When the model is far away from the observer model can reduce the complexity and improve the rendering speed. When the model is closer to the observer from the complex models can be used to improve the visual effect. Direct3D level of detail with ID3DXPMesh grid model to represent the object, not ID3DXMesh.
Platform: | Size: 892928 | Author: sxyzbbs | Hits:

[OpenGL programmissile-plume

Description: 基于opengl的导弹尾焰辐射仿真,利用粒子系统和LOD技术实现-Opengl-based simulation of the missile plume of radiation, the use of particle systems and technology to achieve LOD
Platform: | Size: 212992 | Author: 申文涛 | Hits:

[OpenGL programterrin_1

Description: 讲述地形的资料,很详细和具体,尤其是对LOD算法的概括和阐述-Information about the terrain, very detailed and specific, especially for general and elaborate LOD algorithm
Platform: | Size: 6643712 | Author: diaoc2 | Hits:
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