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[OpenGL programLodGeoshpere

Description: 该程序实现了一个LOD编程实例,根据视点与对象的距离,以不同的网格数来绘制球体,程序中球体表面是通过若干三角形来逼近的。-The program implements a LOD programming examples, according to the distance between the target point of view and in different grid to draw a number of spheres, spherical surface is the process through a number of triangles to approximation.
Platform: | Size: 502784 | Author: 雪儿 | Hits:

[OpenGL programLodTerrain

Description: 该程序实现了多分辨率地形漫游系统。地形高程数据是采用随机函数生成的,然后使用LOD技术模拟地形。-The program achieved a multi-resolution terrain roaming system. Terrain elevation data is generated using random function and then use the LOD terrain simulation technology.
Platform: | Size: 3289088 | Author: 雪儿 | Hits:

[Windows DevelopWEBprinter

Description: Lodop3.0破解版+js对象编程的代码+精确打印样例-web print
Platform: | Size: 504832 | Author: 黄龙 | Hits:

[JSP/JavaworkspaceGis3

Description: 使用java实现applet插件,可以在网上现实3维地形,并实现lod功能,用户可以用鼠标和键盘漫游-Applet implementation using java plug-in, available online reality 3-dimensional terrain, and implementation lod function, users can roam with the mouse and keyboard
Platform: | Size: 6877184 | Author: zhuhui | Hits:

[OpenGL programcode2

Description: 主要為C++與OPENGL的源碼,包含對火焰的模擬與3D螢幕保護程式及LOD技術編成-Mainly for C++ with OPENGL source, including the simulation of the flame and the 3D screen saver and LOD technology into
Platform: | Size: 1406976 | Author: alvin | Hits:

[OpenGL programOPENGL_LOD

Description: VC++环境使用OpenGL实现地形模拟,使用四叉树Lod算法-OpenGL Lod
Platform: | Size: 1880064 | Author: 左亮亮 | Hits:

[OpenGL programRoam

Description: Roam漫游算法,经典的LOD漫游算法,多用于3D游戏-Roam roaming algorithm, roaming the classic LOD algorithm are used for 3D Games
Platform: | Size: 86016 | Author: HK | Hits:

[Game Enginegame3dlod_080617

Description: 该源码为Thatcher Ulrich的游戏引擎测试器。是一个实验性和非实验性的面向游戏和图形的代码的混杂集合。可以利用该引擎LOD四叉树的算法。在大型3D游戏中,大规模室外地形真实感渲染是个室外渲染引擎的核心部分。而实现一个大规模的地形渲染系统的关键是怎么简化地形,抛弃不必要的渲染动作(如看渲染不见的三角形和不必要的细节)来加快渲染速度。 该代码支持3D网络游戏,有客户端和服务器端,语言使用C++,支持Linux, WIN32,可以参考demo程序。 编译可以在WIN32下,有Visual Studio 2005/2003工程。-The source code for Thatcher Ulrich' s game engine tester. Is an experimental and non-experimental graphics-oriented games and the mixed set of code. Can make use of the engine Quadtree LOD algorithms. In large-scale 3D games, realistic rendering of large-scale outdoor terrain is outside the core of the rendering engine. And the realization of a large-scale terrain rendering system, the key is how to simplify terrain, abandoned rendering unnecessary action (such as not playing up to see the details of the triangle and unnecessary) to speed up the rendering speed. The code to support the 3D online games, there are client and server-side language to use C++, support for Linux, WIN32, can refer to demo program. WIN32 can compile under Visual Studio 2005/2003 project.
Platform: | Size: 1160192 | Author: gamedriver | Hits:

[Graph programTheLargeScaleTerraiRendering

Description: 介绍四叉树基于视点LOD算法简化地形的图形编程资料,很有实用性,还带有其它效果的算法-Introduced Quadtree LOD algorithm based on the simplified view of the graphical programming information terrain is very practical, but also with other effects of the algorithm
Platform: | Size: 651264 | Author: 薄涛 | Hits:

[GIS programCreateTIN_MFC

Description: CreateTIN_MFC是使用MFC编写的一个构建不规则三角网(TIN)的程序。能通过鼠标刺点动态生成TIN,也能导入特定格式的文件进行构TIN,同时还能将构好的TIN导出成文本文件。具体的帮助见程序里面的chm格式的说明文档。-CreateTIN_MFC is prepared to use MFC to build a triangulated irregular network (TIN) procedure. Barbed point through dynamically generated mouse TIN, also can import a specific configuration file for TIN, but also will be a good TIN structure into a text file export. Specific procedures to help see inside the chm format documentation.
Platform: | Size: 619520 | Author: 随风 | Hits:

[Windows Develop47651468QuadTreeLOD

Description: 经典的地形块构建算法,实现层次细节,并可实现场景中视点近处纹理清晰显示-Lod technology
Platform: | Size: 1274880 | Author: 李洋 | Hits:

[Windows Developloadx

Description: 可以加载.X模型格式的代码,并附带一些LOD模型-Can be loaded. X model code format, together with a number of LOD models
Platform: | Size: 21778432 | Author: zhaozhongshu | Hits:

[OpenGL programlod

Description: 一个小网吧的登录系统,许多时候很有用处的哦 -A small Internet registry system,Very useful in many cases the O
Platform: | Size: 43008 | Author: 士大夫 | Hits:

[Game Hook CrackD2X110build0706

Description: 暗黑完美装备库 2.2 正式版 build 0706 作 者:Contra、韩穆 电子邮件:exchange@ynmail.com roberto0321@hotmail.com 作者主页:http://roberto0321.ys168.com 主题论坛:http://219.141.36.200/bbs 作者QQQQ:19184030 20108258 功能简介 本装备库只能应用于单机模式、TCP/IP模式以及开放的Battle.NET模式下。你并不能在官方的Battle.NET模式中使用本装备库中的物品和人物。本装备库中的物品都具有其最好的属性,你可以将这些物品导入到你的人物中以参加局域网、双机互联或者开放的Battle.NET游戏。导入装备我们推荐使用ATMA v5.04D中文版。 使用说明 请事先安装atma 5.04或更高版本的导入软件,请自行安装。下载地址:roberto0321.ys168.com 或 www.d2cn.com 使用时点选文件-〉打开打开你的存档(D2S文件)(在Diablo安装目录的Save文件夹内),在窗口中物品栏空白处点击右键,选汇入(Import),随后在弹出的对话框中选你需要导入的物品即可。-...
Platform: | Size: 289792 | Author: rebelio | Hits:

[OpenGL programroam.tar

Description: roam地形的生成原理 一个OPENGL 的代码-roam the principle of a terrain generation code OPENGL
Platform: | Size: 911360 | Author: lzp | Hits:

[OpenGL programterrain_fen

Description: 一个地形分块程序,对海量地形块,进行LOD分块,自动重新组织,实现普通3D图形卡漫游-A terrain block procedures for Massive Terrain block, block to LOD, automatic re-organization, to achieve common roaming 3D graphics card
Platform: | Size: 124928 | Author: fuyongfeng | Hits:

[3D Graphic3Dsuanfa

Description: c++中的数值算法 Bsp分割算法简述.地形碰撞检测方法,地形渲染的动态LOD四叉树算法详细实现.高级碰撞检测技术.四叉树和八叉树的剔出选择.图片镂空算法集合-c++ in the numerical algorithm outlined Bsp segmentation algorithm. terrain collision detection methods, dynamic LOD terrain rendering algorithm in detail quadtree achieve. advanced collision detection technology. quadtree and octree choice of bound. picture cut set algorithm
Platform: | Size: 499712 | Author: 李海涛 | Hits:

[Special EffectsClipmapTerrain

Description: 基于GPU地形绘制算法,可以ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left -QuadTree+LOD 基于GPU地ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE- Hold Left 形绘制算法
Platform: | Size: 34816 | Author: 赵华成 | Hits:

[Other11

Description: 基于LOD的大规模真实感室外场景实时渲染技术的初步研究,不可多得的场地数据结构描述文章-LOD-based large-scale real-time rendering realistic outdoor scenes preliminary study of a rare description of the site data structure article
Platform: | Size: 651264 | Author: 于兴旺 | Hits:

[Shop supermarket software systemdt900

Description: 卡西欧数据采集器超市专用盘点查询收库源程序.-Casio Data Collector supermarket library dedicated revenue source inventory check.
Platform: | Size: 703488 | Author: lee | Hits:
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