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[BooksROAM实时动态LOD地形渲染.zip

Description:
Platform: | Size: 348294 | Author: | Hits:

[DirextXSimNatureExe

Description: 实现大规模室外场景渲染技术,本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。 -achieve large-scale outdoor scene rendering technology, the use of procedures based on strict quadtree methods to establish a LOD algorithm, and the LOD algorithm with a view to achieve the dynamic multi-resolution terrain. Many times using ground texture, brightness map technology to lighting scenes. DEMO while also achieving the Billboard, motion blur, function. Adoption of C, the modular structure allows procedures with high scalability.
Platform: | Size: 619 | Author: 小李 | Hits:

[DirextXsmlib

Description: SimNatureExe代码补丁本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。 -SimNatureExe patch the code to use based on the strict procedures of the quadtree methods to establish a LOD algorithm, and the LOD algorithm with a view to achieve the dynamic multi-resolution terrain. Many times using ground texture, brightness map technology to lighting scenes. DEMO while also achieving the Billboard, motion blur, function. Adoption of C, the modular structure allows procedures with high scalability.
Platform: | Size: 10324 | Author: 小李 | Hits:

[DirextX四叉树剖分LOD Terrain

Description: 四叉树剖分地归算法Terrain示例(仅仅算法实现)-quadtree mesh algorithm Terrain classified examples (only Algorithm)
Platform: | Size: 740277 | Author: 王云 | Hits:

[Other resourceQUADTREE地形

Description: 四叉树(lod)实现地形三维可视化的程序,内有代码和数据-quadtree (incomplete) 3D terrain visualization procedures, which have code and data
Platform: | Size: 302262 | Author: 齐名 | Hits:

[OpenGL program大规模地形渲染

Description: 大规模地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法,LOD算法化简提高效率。-massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.
Platform: | Size: 731840 | Author: 小高 | Hits:

[OpenGL programopengel_LOD

Description: 在vc环境的win32平台开发的LOD模型,建立了一个支持opengl的开发平台,可以按时间对三维物体进行增减-vc environment in the win32 platform in the LOD model, the opengl support a development platform, in accordance with a time of three-dimensional objects change
Platform: | Size: 46507 | Author: 孟庆洋 | Hits:

[Other resourceEngine_v0.2.tar

Description: 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)-a giant cool 3D game engine source code. Version 0.3 of its fees, selling 10,000 dollars, and its function is BSP / portal, particle system, physics, skelet-animation, energe unit, incomplete. Quadtree / octree, shaders (GLSL / Shader Model 2.0)
Platform: | Size: 3463260 | Author: 崔琼文 | Hits:

[Other resourceEngine_v0.1.tar

Description: cool3dengine的0.1版本,漂亮的室内引擎,支持bsp/portal,lod,particle,physics,skeleteanimation,shader-cool3dengine the 0.1 version, the beautiful indoor engine, support for BSP / portal, incomplete, the particle and physics, skeleteanimation, shader, etc.
Platform: | Size: 5645011 | Author: 崔琼文 | Hits:

[VC/MFClevel-of-detail-terrain-walkthrough

Description: 基于四叉树的LOD地形漫游程序,比较简单,适合新手学习-LOD terrain roaming procedure is relatively simple, suitable for beginners to learn
Platform: | Size: 319488 | Author: 饮恨 | Hits:

[OpenGL programopengl_test_lod

Description: 地形渲染,使用OPENGL 和 C++,使用ROAM经典算法,LOD算法化简提高效率,完成对场景的浏览。-Rendering, use the OPENGL and C++, using the classical algorithm ROAM, LOD algorithm is simplified to improve efficiency, complete view of the scene.
Platform: | Size: 3109888 | Author: diaoc2 | Hits:

[VC/MFCThe-algorithm-of-LOD

Description: 一篇论文,一个简单的小算法。三维图形引擎中基于LOD算法的地形简化。-The algorithm of LOD in 3D griphic enging .
Platform: | Size: 334848 | Author: 雷天兆 | Hits:

[OpenGL programLOD

Description: 有关LOD算法的大规模地形算法渲染技术优化论文。-Rendering technology to optimize the papers about the LOD algorithm for large scale terrain algorithm .
Platform: | Size: 186368 | Author: 黄淑荣 | Hits:

[Windows Developterrain_project_src

Description: 使用chunked lod進行terrain的繪製-The terrain using chunked lod rendering
Platform: | Size: 2972672 | Author: 鍾聖志 | Hits:

[DirextXGPU-LOD-Terrain

Description: 一个基于GPU的地形系统。高度图在显卡中采样,避免了地形的数据组织。基于streaming的LOD系统。-A GPU-based terrain system. The height map graphics in sampling, to avoid terrain data organization. LOD system based on streaming.
Platform: | Size: 26829824 | Author: renjie | Hits:

[OpenGL programsource-code-lod

Description: 基于LOD的大规模真实感室外场景实时渲染技术-LOD in C++
Platform: | Size: 444416 | Author: xunzhihao | Hits:

[OtherTwo-dungeon-rooms-controlled-by-LOD-noes-and-sepa

Description: VRML Two dungeon rooms controlled by LOD noes and separated by a wall and a pair of sliding doors
Platform: | Size: 3072 | Author: testduearth | Hits:

[OtherGPU 编程与CG 语言之阳春白雪下里巴人

Description: LOD算法在DirectX的应用程序,有源码给大家分享学习(very simple and helpful, fast download)
Platform: | Size: 3003392 | Author: 仆仆丁 | Hits:

[3D GraphicSimplifyMesh

Description: 通过指定的参数对已编辑的面片进行通过去除顶点重新计算生成面,达到简化平面的效果,即Lod解面处理(The effect of the simplified plane is achieved by recalculating the generated surface through the removal of the vertex by the specified parameters, that is, the Lod solution surface treatment)
Platform: | Size: 5120 | Author: 牧童de谎言 | Hits:

[3D GraphicMutilReDraw

Description: 访问最底层LOD模型路径,打开后获取顶点数据和PirmitiveSet,重绘模型的三角面片(Visit the bottom LOD model path, open it, get vertex Array and PirmitiveSet, and redraw the triangle of the model.)
Platform: | Size: 9188352 | Author: LiJingGitH | Hits:
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