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Description: CG写的一个水的shader,对shader感兴趣的朋友可以看看。-CG wrote a water shader, the shader interested friends can see.
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Size: 2851744 |
Author: 黄俊惠 |
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Description: 模拟水波纹效果,里边有两种效果.一种较快,一种较慢,源码很简单,但效果很好~~!-simulated water ripple effect, inside there are two effects. A fast, a slow, the source code is very simple. but the results are very good ~ ~!
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Size: 10240 |
Author: ztl |
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Description: 用vertex shader和pixel shader编写的超经典的海水运动-using vertex shader and pixel shader prepared by the ultra-classical movement of the water
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Size: 672768 |
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Description: CG写的一个水的shader,对shader感兴趣的朋友可以看看。-CG wrote a water shader, the shader interested friends can see.
Platform: |
Size: 2851840 |
Author: 黄俊惠 |
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Description: 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rendering (none-photorea listic rendering) style of outdoor scenes for coloring technology. In the autumn of 2003 compititon Beyond3D/ATI shader, Shaderey procedures first used these techniques for rendering. Shaderey in the outdoor scenes, including the terrain, clouds, trees, houses, sky roof, and water.
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Size: 3241984 |
Author: |
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Description: The Water sample illustrates using D3DX techniques stored in shader files.
The sample shows a square pond inside a building, with rippling water
effects including water caustics.
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Size: 14336 |
Author: zhangbin |
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Description: directx 下实现的shader water-directx under the shader water
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Size: 9001984 |
Author: hady |
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Description: 这个是一个OpenGL绘制地形的例子,里面包含了shader使用shader绘制水面,等技术,希望对大家有做帮助-This is an example of OpenGL rendering terrain, which contains the shader using shader rendering surface, such as technology, in the hope that everyone has to do to help
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Size: 2612224 |
Author: zlt |
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Description: 在128*128的网格上求解2维波动方程来模拟大范围的水波。用一个像素渲染程序完成对波动方程的时间积分,结果存放于一个浮点数纹理中,.然后将此纹理传给渲染模块。此外使用凹凸贴图来描述水面的细节波纹,这会给稍后的逐像素渲染带来逼真的水面闪烁高光效果.-128* 128 grid on the solution of 2-dimensional wave equation to simulate a wide range of water. With a pixel shader program to complete the wave equation of time points, the result is stored in a floating point texture,. And then this texture to the rendering module. In addition the use of bump mapping to describe the details of the surface corrugation, which will later bring about-by-pixel rendering realistic water effects of high light flashes.
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Size: 1740800 |
Author: ding |
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Description: GPU精粹里的水效果渲染,用到shader,效果很逼真-GPU Pristine water effects rendering, use shader, the effect is very realistic
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Size: 6551552 |
Author: rJie |
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Description: Water shader example. Really nice one. Good to use in game development.
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Size: 333824 |
Author: Ady |
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Description: With this book you can learn how to design vertex and pixel shaders with Shader Studio. Use shaders to develop special efects such as rippling water, bubbles, animated grass and particle flows.
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Size: 7449600 |
Author: directshowprogramm |
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Description: 水波渲染效果,基于XNA和Shader技术,附带有Skybox-Water Effect, based on XNA and Shader, with Skybox inside
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Size: 866304 |
Author: 郅刚 |
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Description: 水波纹效果Water ripple effect-Water ripple effect
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Size: 3072 |
Author: cunjia |
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Description: opengl 水模拟,反射,折射效果演示-opengl water modeling, reflection, refraction effects demo
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Size: 6161408 |
Author: 张精卫 |
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Description: unity3d 水面效果 结合dx和unity脚本用于unity虚拟现实的效果-unity
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Size: 2048 |
Author: yyyhhh |
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Description: D3D effect
水面渲染的shader, 反射、折射、和法线贴图形成的水波-D3D effect of surface rendering shader, reflection, refraction, and normal maps ripples formed
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Size: 2048 |
Author: 李俊 |
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Description: 对水流进行模拟!运用opengl和shader。代码!-water simulator!
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Size: 54272 |
Author: xzl |
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Description: 来自Unity的水面shader,语言精炼,值得学习!-The water from the Unity shader, language, refining, it is worth learning!
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Size: 3072 |
Author: ZinnaSun2000 |
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Description: OSG实例,shader编程,实现简单的小溪河流定向移动-OSG , shader programming, achieve a simple directional movement of rivers
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Size: 14722048 |
Author: wangxiaoxiao |
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